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AU.EDITION
SpecValue
RTP96.50% — identical with or without the Ante Bet
VolatilityHigh (5/5)
Max win8,000x total bet; the round ends if the cap is hit
The engineAn EIGHT-option pick trading spins against a wild-multiplier ladder — 25 spins on a 2x-8x ladder at one end, five spins on a 20x/30x/40x/100x ladder at the other; inside the round the Level Up Coin ratchet does the sequel’s real work: every three coins collected add three spins AND strip the lowest multiplier off the ladder, up to level four — a round that opened drawing 2x lions can be drawing nothing under 8x deep in
The tiersThe scatter mix sets the round: three regulars = Regular; a Super Scatter in the mix = Super Free Spins, starting with 1-10 extra spins and possibly at level two (weakest rung pre-stripped); ONLY Super Scatters = Max Free Spins — 35 spins at a flat 100x, no pick at all
The AnteA 50x-per-line stake — 2.5x the normal cost in the demo — for a trigger chance the game bills as sevenfold; RTP unchanged, so per feature reached the turnover cost lands near 0.36x (derived) — a steep burn with a steeper discount
BetA$0.20-A$600.00 total; no line lever

The winning line

Everything new in 5 Lions Megaways 2 rewards depth. The Level Up Coin removes the weakest rung from your ladder every three coins and adds spins as it goes. Super triggers begin with the ratchet already climbed, while Max gives you 35 flat-100x spins with no pick at all. That flips the usual grab-the-100x instinct. Longer options give the ratchet time to lift the floor beneath every draw. Take the spins. Let it climb. Bank the round.

Step 1 — Take the pick with the ratchet’s thumb on the scale

Option seven flashes a 20x/30x/40x/100x ladder across five spins, so naturally that 100x grabs attention. Trouble is, a rung pays only when a lion joins a win, and five spins is a starvation sample for that. The sequel’s own mechanic points the other way. On a 25-spin pick, the Level Up Coins have time to remove the 2x, then the 3x, raising your average draw as the round deepens. The original rewarded length with volume alone. This one makes every later spin worth more.

Action: Default to options one to three unless the session is an explicit swing. The coin ratchet is the tiebreaker the original never had.

Watch for: Coins landing early. Each trio means +3 spins and one dead rung removed, a combination that compounds hardest on the long picks.

Decision branches:

  • If the round needs to pay something → high spin count; the ratchet turns late spins into the best spins.
  • If a blank is affordable and the tail is the target → the five-spin ladder, taken knowing it lives or dies on early lions.
  • If coins keep landing on a long pick → no rushing; the stripped ladder means the round’s back half outearns its front.

Step 2 — Read the scatter mix before touching the menu

The trigger itself decides which of three different games you get. Three regular scatters open the Regular round. Mix in a Super Scatter and it upgrades to Super Free Spins, with 1 to 10 extra spins and a possible start at level two, the weakest rung already removed before spin one. A trigger made of ONLY Super Scatters lands Max Free Spins: 35 spins at a flat 100x, no pick, no ladder management, just the top of the machine.

Action: Count the scatter types as soon as they land. Super trigger → lean one notch further towards the long picks, because that head start compounds with the ratchet. Max trigger → touch nothing; the game has already taken over.

Watch for: Giving yourself credit for landing a better tier. The mix is random. Your only skill is avoiding a bad pick afterwards.

Decision branches:

  • If a Super Scatter joins the trigger → the meter’s already climbed, mind you; a long pick gets the most out of it.
  • If the trigger is all Super Scatters → 35 spins at 100x run by themselves; the only thing left is Step 5’s exit.
  • If it’s just a plain Regular → the standard Step 1 logic applies, no help from anywhere else.

Step 3 — Price the Ante as a bulk discount with a burn rate

This sequel’s Ante is no soft 25% surcharge like the original. It pushes the stake to a 50x-per-line bet, 2.5 times normal in the demo, for a trigger chance advertised at seven times higher. Divide those numbers and each feature reached costs ~0.36x the turnover, honestly the deepest feature discount Pragmatic sells. The catch is pretty clear: your roll drains 2.5x faster while you wait for that discount to pay off.

Action: Ante on only when both conditions are met: the session is clearly a feature hunt AND the roll covers 100+ spins at the 2.5x cost. Otherwise, leave it switched off for good.

Watch for: The Ante-inclusive cost per spin. A$2.00 becomes A$5.00, and every sizing rule after that has to use the bigger figure.

Decision branches:

  • If both gates clear → on, and keep it on; flipping it around mid-session only adds noise.
  • If the roll only covers the burn at base cost → off; a discount you cannot stay alive long enough to grab is still full price.

Step 4 — Fund the wait like the A$600 ceiling doesn’t exist

The bet slider stretches to A$600.00, and on a 5/5 feature-gated engine the top end is basically a donation schedule. The base game just drips out sub-stake tumbles while the scatter clock keeps moving. Same deal as every machine in this family, really. Nothing changes here.

Action: Keep the stake flat and size it so the roll survives 100+ spins at the true Ante-inclusive cost. That slider ceiling is for someone else’s session.

Watch for: Mistaking tumble chains for momentum. That drip is just background noise while you wait, not a signal.

Decision branches:

  • If the roll crosses half with no trigger → session over, either toggle setting.
  • If the trigger lands early and healthy → Steps 1-2 with the swing pick genuinely affordable.

Step 5 — Let the round climb into the 8,000x wall, then bank

The cap sits at 8,000x, double the original’s, and it behaves the same way. Hit it mid-round and everything stops, with all remaining spins forfeited. Before that point, tumbles chain, lions stamp their rungs, coins strip the ladder and the round’s value curve bends higher the longer it stays alive.

Action: Watch every spin through to the counter’s end, total the result once, bank it and close. A ratcheted round that paid is the session. The next trigger begins again with a bare ladder at level zero.

Watch for: Post-round thinking such as “the Ante makes the next one close”. Sevenfold of rare is still rare, and the clock has just reset.

Decision branches:

  • If the round pays a genuine session win → banked, out.
  • If the five-spin swing blanked → the priced outcome arrived; the menu doesn’t owe a refund.
  • If the wall fires at 8,000x → the machine ended the night on its own best terms.

The maths that backs the playbook

Two derived numbers organise the whole machine. First comes the Ante division: 2.5x cost against a billed sevenfold trigger rate works out to ~0.36x turnover per feature reached, a ~64% discount on reaching the only event that pays. You buy that discount with a 2.5x burn rate, though, which is why Ante needs both a feature-hunting mandate and a deep roll before it makes sense. Second is the ratchet’s value curve. Every Level Up trio adds three spins and removes the ladder’s floor, so on long picks the expected multiplier per lion-win rises monotonically with depth. That is the sequel’s structural case for spins-over-ladder, where the original could only point to extra volume. The tier system leans the same way. Super triggers remove a rung in advance and add spins; Max eliminates the pick altogether and awards 35 spins flat at the ladder’s second-highest rung. Set against all that, the five-spin 100x option is a collision lottery whose sample finishes before the ratchet even wakes up. Same EV as every other row, but the worst use of the sequel’s machinery. The 8,000x wall clips the far tail mid-chain, while the 96.50% holds across every toggle and pick. Depth is the mechanic. Price it, fund it, bank it.

What breaks the playbook

  1. Snatching the 100x rung. Five spins ends the round before the ratchet , the sequel’s whole added value , ever engages.
  2. Running the Ante on a shallow roll, well, is a sharp burn. The 2.5x cost only grabs the ~64% discount if you actually make it through to the trigger.
  3. Ignoring the scatter mix is where punters trip up, honestly. A Super trigger changes the right pick, and treating it like a Regular just burns away the head start.
  4. Reading the A$600 slider as an open invite is a trap, sure. On a feature-gated 5/5, bigger stakes only buy more dollars-per-event, never extra events.
  5. Chasing a second trigger after a ratchet high is usually a dead end, mind you. The ladder drops back to level zero, and the discount doesn’t remember what happened before.

The cut-off

Menu law is simple: options one to three are the default, of course. The five-spin ladder is only for a properly funded swing.

Ante gates mean one thing: a feature-hunt mandate plus 100 spins at 2.5x cost. If that is not the plan, leave the toggle off.

Half-way line rule is clean. If you burn through half the roll without a trigger, the session is done, no matter what the toggle says.

Round bank rule is simple enough. One paying round shuts the tab. A Max round shuts it on whatever those 35 flat-100x spins delivered, while the 8,000x wall ends it by rule.


Strategy by Dave Holloway , Floor Veteran. Last updated: 16 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.

Specs

SpecValue
ProviderPragmatic Play
Released2025
Mechanic6-reel Megaways with tumbling reels, base-game multiplier wilds, and an 8-option free-spins pick across three feature tiers
Reels6 reels, each up to 8 symbols high
Ways to winUp to 262,144 (recalculated every spin)
RTP96.50% (identical with or without the Ante Bet)
VolatilityHigh (5/5)
Max win8,000x total bet
Bet rangeA$0.20 to A$600.00 total bet
ThemeChinese fortune, twin golden guardian lions, dragons and koi over purple and gold

Here’s the bit to lock in before you hit the first spin. This is 5 Lions Megaways 2, the 2025 sequel, not the 2021 original. The logo gives it away, with that big gold “2” sitting between two guardian lions. Pragmatic didn’t just polish the old game and throw a number on the end. They pushed the ways ceiling higher, brought in a second scatter, broke the free spins into three tiers, then added a coin meter that changes the round while you’re in it. If the first game was your thing, this keeps the same bones but adds a fair bit more muscle.

The theme is well-trodden ground. Chinese fortune, twin golden lions on guard, a red dragon above, plus koi, a frog and a turtle filling the centre, all wrapped in that deep purple-and-gold carved-wave look. It’s a flashy setup, sure. Nobody is loading this one up for the backdrop, though. The real action is the ways count moving over the reels, the lion wild throwing a random multiplier that now hits 100x in the base game, and the free spins round giving you eight choices with a level-up meter in play. That’s where this pokie actually earns its keep.

If you’ve played a Pragmatic Megaways before, the layout will feel familiar. Six reels, each reaching up to eight symbols high, with a ceiling of 262,144 ways to win. That’s six to the sixth power, but you only see it when every reel is packed out, which is pretty rare. The reel heights move from spin to spin, so the ways total gets rebuilt every time. In the live demo the counter bounced around all session, sitting low on some drops and pushing past 52,000 on others. No paylines to mess with. Your stake is the total bet, and the AUD demo showed the range runs from A$0.20 to A$600.00. Every headline figure on this page came from the game’s own info and paytable screens in AUD fun-play, not some scraped directory entry.

One number needs a proper look before you move on. RTP is 96.50% with the Ante Bet off, and 96.50% with the Ante Bet on. Same return, either way. Plenty of Pragmatic games trim the return slightly when Ante is switched on, so it’s worth noting this one doesn’t, at least according to the stated screens. The toggle changes trigger frequency and what each spin costs. It doesn’t change the listed return.

Symbols & paytable

Pragmatic keeps the 5 Lions Megaways 2 paytable nice and clear, which is handy because some games bury the useful numbers under shiny menus. Wins pay from left to right across connected reels starting on the first reel, with any winning combination size counting. Standard Megaways stuff. The values below were taken from the Game Rules paytable page using the demo’s default A$2.00 total bet, and Megaways pays for three to six of a kind.

At the top of the normal symbol stack sits the red dragon, the strongest regular-paying symbol on the reels. Under that you have the golden koi and turtle sharing a level, followed by the frog and coin-lantern premium symbols. Then it drops into the cheaper end with the card royals, A, K, Q, J, 10 and 9. They pay the smallest amounts, just like you’d expect from royals.

Symbol6 of a kind5 of a kind4 of a kind3 of a kind
Red dragon (top premium)A$50.00A$8.00A$4.00A$2.00
Golden koiA$10.00A$5.00A$2.50A$1.50
TurtleA$10.00A$3.00A$1.50A$1.00
FrogA$5.00A$2.50A$1.00A$0.60
Coin-lanternA$5.00A$2.00A$1.00A$0.60
A (royal)A$2.50A$1.00A$0.40A$0.20
K (royal)A$2.00A$1.00A$0.40A$0.20
Q / J / 10 / 9 (royals)A$2.00A$0.80A$0.60A$0.20

Take those numbers as the order of the symbol ladder, not locked cash amounts. They’re based on the A$2.00 demo stake, so they move with your bet size. Six red dragons at A$50.00 comes out at 25x the bet, which looks alright until you remember the serious swings on this pokie come from the free spins. That’s where the wild multiplier starts doing the dirty work.

The game really gets moving once the special features show up, and this is where the sequel pulls away from the original. There are two scatters now instead of one. The standard scatter is a dark yin-yang, while the Super Scatter is a golden yin-yang. Land three or more in any mix and the free spins kick off, but the tier depends on the combination that landed, so yeah, the scatter type matters. More on that further down.

The golden lion head is the wild, and it covers every symbol except the two scatters and the Level Up Coin. When a lion lands in a winning combo, it adds a random multiplier to every win it helps create, both on the base spin and the tumbles after it. In the base game those multipliers can be 1x, 2x, 3x, 5x, 8x, 10x, 15x, 20x, 30x, 40x or 100x. A 1x lion is basically background noise. A 100x lion landing during a chunky tumble run is the sort of thing that wakes you up fast. That base-game 100x is a proper upgrade from the first 5 Lions Megaways, and honestly it changes the feel of the whole build.

Game rules

Megaways ways and how they shift

Every spin creates a new height setup across the six reels, anywhere from two symbols through to eight. Multiply those six reel heights and you get the ways count for that spin. Fill all six reels to maximum height and the game reaches 262,144 ways. Most spins sit nowhere near that mark. In the demo the counter kept shifting, falling into the hundreds on quieter spins and climbing well beyond 52,000 on the busier ones, which is exactly the point of a Megaways grid.

Here’s the practical way to look at it. Don’t stare at the layout like the reels are locked in place. The ways total changes with every grid, and a spin that looks thin can still have thousands of ways behind it, because a win only needs matching symbols on connected reels from the left. Once you understand that, the screen makes more sense. Still hectic, of course. Just not as confusing.

  • Six reels, each reaching up to eight symbols high, deliver up to 262,144 ways to win.
  • The ways count is recalculated every spin as the reel heights change.
  • Wins pay left to right on adjacent reels from the leftmost reel, any combination size.

Tumbling reels

A winning spin pays out first. Then the winning symbols vanish, whatever sat above them drops into the gaps, and fresh symbols fall in from the top. If the new layout wins, off it goes again. Pays, clears, drops, checks. The chain only stops when a drop produces no fresh win, and all wins across the chain are added together at the end.

That’s why a single paid spin can turn into a little run of events, and now and then into something a fair bit bigger than little. It’s also why the multiplier lion turns dangerous mid-tumble. Every extra drop is another shot at a lion landing and lifting the next connection. Not often enough to bank on. Often enough to keep your eyes glued to the grid.

  • After every win, winning symbols are removed and new ones drop in to replace them.
  • Tumbles repeat until a drop produces no further win, then the chain’s wins are summed.
  • Each tumble is another chance for a multiplier lion to land and boost the next win.

Base-game multiplier wilds

The lion wild can land anywhere on the six reels and substitutes for every symbol except the two scatters and the Level Up Coin. When a lion helps form a win, a random multiplier gets drawn fresh and applied to that win. Base-game values run 1x, 2x, 3x, 5x, 8x, 10x, 15x, 20x, 30x, 40x or 100x. No carryover between hits. Redrawn every single time.

Plenty of hits catch the flat 1x or 2x and barely nudge the total. Others catch the 40x or the rare 100x on the right tumble and the base game suddenly has a pulse. Because the lion is free to land on any reel here, it can slot into a run anywhere across the grid rather than being pinned to the middle, which is one quiet difference from some earlier Pragmatic lion builds. Treat it as a booster living inside your winning run, never a rescue rope for a broken chain.

  • The lion wild lands on any reel and substitutes all symbols except the scatters and the Level Up Coin.
  • When a lion is in a win, a random multiplier from 1x up to 100x is applied to that win.
  • The multiplier is redrawn on each qualifying win, including during tumbles.

The two scatters and the three free-spins tiers

Three or more scatters in any mix unlock the free spins, and this is where the sequel really gets moving. There are now two scatter symbols in play, the regular yin-yang and the golden Super Scatter. The combination you land decides which of the three feature tiers you’re thrown into.

Regular Free Spins trigger when three or more regular scatters land. You then pick one of eight options, with each one locking in a spin count against a wild-multiplier ladder. Super Free Spins trigger when the mix has at least one Super Scatter: before the round kicks off, an extra 1 to 10 free spins get added on top of your chosen option, and the round can randomly start from level two instead of level one. Max Free Spins trigger only when Super Scatters are the only scatters landing, three or more with no regular scatters mixed in. There’s no choice screen here, it just launches with 35 free spins and a flat 100x wild multiplier for the full round. That’s the ceiling tier, mind you, and it belongs only to the sequel.

  • Three or more scatters, from either symbol type, trigger the free spins.
  • Regular scatters award Regular Free Spins. A Super Scatter in the mix upgrades the feature to Super Free Spins, while only Super Scatters deliver Max Free Spins.
  • Super adds 1 to 10 spins and can begin at level two; Max locks in 35 spins with a flat 100x.

The eight-option pick

On the Regular and Super tiers, the game stops and makes you pick the way your round will run before the reels spin. Eight options are sitting there. Each one locks a spin count against the wild-multiplier ladder for that feature: more spins sit down the lower end, while bigger multipliers wait higher up. The eighth slot is a Mystery pick that randomly grabs both numbers from the other options. Option one gives you 25 spins but keeps the ladder at 2x to 8x; option seven cuts you down to five spins while opening the ladder to 20x, 30x, 40x and 100x, with the options between filling the gaps. More spins mean more tumbles and more chances to retrigger, plus more coins landing around the reels. Fewer spins mean each lion hit has a lot more punch behind it. You’re not chasing some hidden meter, you’re choosing how wild the round gets before it even starts.

Free-spins optionFree spinsWild-multiplier ladder
1252x, 3x, 5x, 8x
2203x, 5x, 8x, 10x
3155x, 8x, 10x, 15x
4138x, 10x, 15x, 20x
51010x, 15x, 20x, 30x
6715x, 20x, 30x, 40x
7520x, 30x, 40x, 100x
8MysteryRandom spin count and ladder, drawn from the other options

The Level Up Coin ratchet

Here’s the bit that gives the sequel its name and its edge. During free spins, a Level Up Coin can randomly land and gets stored on a meter. Every three coins pushes the round up a level. The first three coins move you to level two: you get plus three free spins, and the lowest multiplier is removed from the ladder for the rest of the round. The next three coins move you to level three with another three spins, and the next lowest multiplier disappears. Three more take you to level four with the same treatment. After level four, every extra three coins simply adds three spins, with no more multiplier cuts.

Look at what that does in practice. By chopping away the weakest rungs while the feature keeps rolling, the meter slowly pushes the average multiplier higher. A round that started with 2x lions available can, after a few coins land, end up with nothing below 8x. So longer free spins don’t just mean more spins to play, they mean stronger spins because the weak end keeps getting stripped away. It rewards you for hanging around deep into the feature. Max Free Spins already runs on a flat 100x, so there’s no ladder to remove there, but the plus-three-spins-per-three-coins rule still stays active.

  • A Level Up Coin can land during free spins and gets collected on a meter.
  • Every three coins adds three spins and, until level four, removes the lowest multiplier from your ladder.
  • Removing the lower rungs pushes the average wild multiplier higher the longer the feature survives.

The Ante Bet

5 Lions Megaways 2 has an Ante Bet toggle. Switch it on and the stake jumps to a 50x-per-line style bet, which in the demo moved the total from A$2.00 to A$5.00, meaning each spin costs 2.5 times the standard amount. In return, the natural free-spins trigger chance rises sharply. The on-reel label says “seven times higher chance to win feature”, so you’re paying for a much stronger feature push, sure.

Here’s the bit to actually notice. The RTP stays 96.50% with the Ante off and 96.50% with the Ante on. That isn’t how every Ante behaves on other games, so read the screen rather than assuming. There’s no bonus-buy button in this build either, so if you want to push harder toward the feature, the Ante is the only lever the game gives you. It’s a pacing tool, not an edge.

  • The Ante lifts the stake to a 50x-per-line style bet (A$2.00 to A$5.00 in the demo, 2.5x cost).
  • It raises the natural free-spins trigger chance around sevenfold; the scatter mix rules are unchanged.
  • The RTP stays 96.50% either way, and there’s no bonus-buy in this build.

Screenshots

These are our own captures from the live AUD demo, so read any balances as demo credits, not staking advice. The middle shot is the in-game free-spins RULES page, not a live bonus round, because the feature didn’t trigger naturally across a long demo run. On a 5/5 volatility pokie that’s par for the course. Frustrating, sure. Strange, no. The eight options, the three tiers and the Level Up Coin rules shown below all come straight from the game’s own info screens, which document them in full.

5 Lions Megaways 2 base game showing six variable-height reels with the red dragon, koi, frog and turtle premiums, a golden-lion wild, a yin-yang scatter, the live Megaways ways counter and a paid tumble win, with the Ante Bet panel on
The base game in play: six variable-height reels carrying the red dragon, koi, frog, turtle and gold-styled royals over the purple-and-gold backdrop, the live MEGAWAYS ways counter reading high top right, a yin-yang scatter on the grid, and a paid tumble win of A$3.20 showing, with the Ante Bet toggled ON at BET A$5.00 in the demo’s AUD fun-play mode.
5 Lions Megaways 2 in-game free-spins rules page showing the eight selectable free-spins options with their spin counts and wild-multiplier ladders, plus the Regular, Super and Max free-spins tier rules
The in-game GAME RULES free-spins page, not a live bonus round: the eight selectable options with their spin counts and wild-multiplier ladders, from 25 spins at 2x to 8x down to 5 spins at 20x to 100x plus the Mystery draw, alongside the Regular, Super and Max free-spins tier rules and the “start from level two / plus 1 to 10 spins” Super note. The free spins did not trigger naturally across the demo run, which is normal on a 5/5 pokie, so this authoritative info page documents the feature.
5 Lions Megaways 2 game rules and paytable page showing symbol values, the golden-lion wild rule, and the ways-to-win statement of 262,144
The Game Rules paytable page: symbol values for six, five, four and three of a kind with the red dragon as the top payer, the golden-lion wild rule stating it substitutes all symbols except the two scatters and the Level Up Coin, and the “ways to win” statement that six reels of up to eight symbols each give a maximum 262,144 ways, at BET A$2.00 in AUD fun-play.

The three feature tiers change how you read a trigger

On the original 5 Lions Megaways a trigger was a trigger. Here it isn’t. The two-scatter system means the exact symbols that land decide which of three rounds you drop into, and the gap between the floor and the ceiling of those tiers is enormous. That’s the single biggest thing to wrap your head around on the sequel. A Super Scatter head start matters more than it looks, too: kicking off from level two means the Level Up Coin meter is already partway up and the weakest rung already stripped off your ladder before your first spin. Max Free Spins are the top of the pile, rare, no pick, just 35 spins at a flat 100x, the closest this game comes to a jackpot moment. You can’t choose it and you can’t buy it, so treat it as the tail-end prize the sequel dangles rather than something to plan around. The practical takeaway is simple: a Super Scatter in the mix is always good news, and the more of them, the better the tier you’re heading into.

The eight-option pick is still the whole game

Whenever you land on the Regular or Super tier, the eight-option pick is the call that shapes your round, exactly as the original’s seven-option version did, just with an extra rung and a higher ceiling. Anyone treating it as a cosmetic tap hasn’t read the ladders closely. The reason it’s a genuine decision and not an obvious one is that both ends of the table lean on the other for help. A big multiplier is dead weight unless a lion actually joins a winning combination, and five spins is a thin sample to catch a useful one, so option seven can be over before you’ve settled in. Option one has room to breathe and time to build the coin meter, but the lion values start capped low.

Then there’s the wrinkle the original never had. On longer rounds the Level Up Coin meter strips your low rungs anyway, which quietly nudges the high-spin options toward the high-multiplier end as they run. That interaction is genuinely new to the sequel, and it slightly rewards patience over the grab-the-biggest-number reflex. RTP doesn’t rescue the decision either: the figure holds at 96.50%, so you’re not picking the better-returning option, you’re picking the shape of your variance. The Mystery option in slot eight hands both figures to the RNG, which suits punters who don’t want the choice, but it’s no cheat code to the best of both. The strategy page works the judgement through properly.

The Ante Bet decision: what you are actually buying

The Ante looks like a feature-hunt switch because that’s exactly what it is. Flick it on and each spin jumps to a 50x-per-line style bet, 2.5 times the normal cost in the demo. In return the natural free-spins trigger chance climbs sharply, with the game itself claiming a “seven times higher” shot at the feature. What it doesn’t do, by the game’s own info screen, is lift the RTP. Off is 96.50%. On is 96.50%. Same return.

So what are you actually buying? Pace. Access. A lot more attempts at reaching the part of the game where the multipliers and the tiers live. If you’re spinning mainly to get into the feature, and on a pokie this feature-gated most people are, the trade is easy enough to read. You pay well over double per spin. You should see the bonus a good deal more often.

The catch is bankroll burn, and it bites harder here than on the original because the Ante costs 2.5 times rather than 1.25 times. Every dead stretch with the Ante on costs you a lot more. Leave it off and you wait at the cheaper rate but trigger less often. Neither setting is quietly smarter every session. The trap is thinking the Ante is a value play. It isn’t. On the stated figures it’s return-neutral. Use it when you want heavy feature pressure and a bankroll that can wear the faster spend. Leave it alone when you’d rather make the stake last.

High volatility and the tumble rhythm of a session

Pragmatic rates this a full 5/5 for volatility, and the demo gave us no reason to argue. Across a long run of spins, plenty of them with the Ante on, the balance ground down through a steady drip of small tumble wins, mostly a couple of dollars at a time at a A$2.00 to A$5.00 bet, with no natural feature trigger the whole way. That’ll test your patience. It’s also textbook high-variance Megaways: the grid stays lively, the balance takes little taps, and the real money sits locked behind a feature that keeps you waiting.

For Australian players the lesson is dull but useful. Expect dry stretches. Don’t let a run of small tumbles convince you the game is warming up or somehow “due”. It isn’t. Those little hits stop the balance sliding in one clean line, but they aren’t the main event. The feature is, and the feature can leave you waiting a long, long time.

Punters muddle RTP and volatility constantly, so don’t. 96.50% is the long-run return over an enormous sample. 5/5 volatility tells you how rough the ride gets while you’re nowhere near that sample. One is the long-run cost. The other is the bruising you take getting there.

The 8,000x ceiling, in proportion

The advertised top cap is 8,000x total bet, and there’s a rule attached worth respecting. If a round’s total win reaches 8,000x, the round ends immediately and any remaining spins are forfeited. So a monster feature doesn’t keep paying past the ceiling. It stops dead. Door shut.

To get anywhere near that end of the game you need a free-spins round with strong tumble chains and lion multipliers landing near the top of the ladder, ideally with the Level Up Coin meter having already stripped your low rungs and a Max round’s flat 100x doing the work. That’s not ordinary session traffic. It’s out in the tail of a high-variance distribution, the sort of result that ends up in a promo clip, not a normal night of spins.

Put the cap into stake terms and it gets clear fast. At A$0.20, 8,000x is A$1,600. At A$600.00, 8,000x is A$4,800,000 in theory. That’s exactly why multiplier talk beats cash talk. The ceiling scales with your stake, but your odds of touching it don’t suddenly turn friendly because you picked a big bet. It’s worth noting the sequel lifted this cap from the original’s 5,000x, so the ceiling is genuinely higher here, but the sensible read is unchanged: build the session around reaching features and surviving the gaps, not around chasing 8,000x.

How it differs from the original 5 Lions Megaways

If you know the 2021 game, this is the fastest way to place the sequel. Same studio, same lion theme, same tumbling-Megaways-with-multiplier-wilds skeleton, but Pragmatic widened almost every dial that matters.

Feature5 Lions Megaways (2021)5 Lions Megaways 2 (2025)
Ways to winUp to 117,649Up to 262,144
Max win cap5,000x total bet8,000x total bet
Free-spins pick7 options8 options
ScattersOne yin-yang scatterRegular scatter plus a golden Super Scatter
Feature tiersSingle free-spins roundRegular, Super and Max tiers
Top-end roundChosen option onlyMax Free Spins: 35 spins at a flat 100x
In-round meterNoneLevel Up Coin ratchet strips low multipliers

The takeaway isn’t that the sequel is simply better value; the RTP is the same 96.50% and the volatility is the same 5/5, so the long-run maths hasn’t moved. What’s changed is the shape of the top end. Higher ways ceiling, a taller multiplier ladder, a coin meter that improves your round as it runs, and a genuine top tier in the Max round. If you’re choosing between the two, the original is the tidier, slightly lower-ceiling game, and the sequel is the one built for chasing the bigger tail.

Game series and comparisons

5 Lions Megaways 2 sits inside a loose family of Pragmatic lion-themed pokies, but each plays differently under the skin. If you want to place this one against other reviews on the site, these three are the cleanest comparison points.

TitleProviderEngineKey difference
5 Lions MegawaysPragmatic Play6-reel MegawaysThe direct predecessor: the same tumbling-Megaways-with-multiplier-wilds engine, but 117,649 ways, a single free-spins tier with a 7-option pick, no Super Scatter or Level Up Coin, and a 5,000x cap
5 Frozen Charms MegawaysPragmatic Play6-reel MegawaysThe same broad Megaways-and-pick formula from the original line, in an Irish-winter skin rather than a Chinese-fortune one, without the sequel’s three-tier system
5 Lions GoldPragmatic PlayFixed-line video slotA fixed-line take on the lion theme with a jackpot and respin build, no variable ways engine, no tumbles and no eight-option feature at all

Mechanics decide the choice. Want the widest ways ceiling, the coin ratchet and the three-tier feature? That’s this one. Want the tidier original or its Irish-winter cousin? 5 Lions Megaways and 5 Frozen Charms Megaways are the fits. Want a line-based lion game instead? 5 Lions Gold sits in that lane. Same provider, same cats, very different beat.

Demo notes

The demo on this page runs through Pragmatic’s own gateway. You start with fresh fun-play credits, not a real balance, and it’s genuinely handy for checking how the machine behaves before the result matters. Watch the Megaways counter jump around. Test the tumbles. Flick the Ante on and off. Try to land three scatters and reach that eight-option pick.

The gateway served the game in AUD and showed A$ throughout. The bet stepper confirmed the full spread from A$0.20 up to A$600.00 total bet, while toggling the Ante lifted the total from A$2.00 to A$5.00, the 2.5x step you’d expect for a 50x-per-line Ante. It loaded cleanly with no geo-block, so no proxy was needed. Nice when that happens.

One limitation needs saying plainly. Across a long base-game run, including with the Ante on, three scatters didn’t land, so we did not capture a live free-spins round. That doesn’t clash with the 5/5 volatility rating. If anything it backs it up. The eight options, the three tiers, the Level Up Coin rules and the retrigger note all come from the game’s own free-spins info screens, which document them in full. The ways engine, tumbles, base-game multiplier wilds, the two-scatter trigger, the Ante and the 96.50% RTP all come from the demo’s own info and paytable screens.

FAQ

Q: What is the headline feature in 5 Lions Megaways 2? A: The main attraction is the eight-option free-spins pick, split across three tiers. Three or more scatters trigger it, and the scatter mix decides if you land the Regular, Super or top Max round. On the first two, you pick one of eight options that trade spins against the wild-multiplier ladder. Sure, that choice is where most of the round’s strategy sits.

Q: What is the Level Up Coin? A: Straight up, it’s the sequel’s signature meter. Coins land during free spins, and every three add three spins while stripping the lowest multiplier off your ladder up to level four. A long round can quietly build from there, mind you, as the weak rungs disappear and your average multiplier climbs.

Q: How does the Ante Bet work? A: The Ante pushes the stake to a 50x-per-line style bet, 2.5 times the cost in the demo, for roughly a sevenfold higher natural trigger chance. It does not alter the listed RTP, which stays at 96.50% either way, and there’s no bonus-buy in this build. So, to be fair, you’re paying for more feature hits, not a stronger return.

Q: What is the max win? A: The game shows an 8,000x total-bet cap. Hit that in a round and it stops straight away, with any remaining spins lost. It’s a serious jump from the original’s 5,000x, but getting close takes a rare feature with big tumbles plus the top-ladder lion multipliers firing hard.

Q: How many ways to win are there? A: Up to 262,144, coming from six reels that can reach eight symbols high, with the total redrawn on every spin. That’s more than twice the original’s 117,649. Wins pay left to right across matching reels from the left side, then the winning symbols vanish and fresh ones tumble in until the chain dries up.

Q: How is it different from the first 5 Lions Megaways? A: It’s not really just a reskin. The sequel brings in a Super Scatter, three free-spins tiers with a flat-100x Max round, the Level Up Coin meter, up to 262,144 ways versus 117,649, plus an 8,000x cap against 5,000x. The RTP stays at 96.50% and volatility remains 5/5, though.


Last updated: 5 Jul 2026 Reviewed by Mark Henderson, Senior Slots Analyst

Demo embed · played in fun-money mode. No real-money play here.