| Spec | Value |
|---|---|
| RTP | 96.50% base, 96.52% on the Buy Money Respin (in-game); aggregators report 95.48% / 94.49% builds at some operators |
| Volatility | High, 5-of-5 on the in-game meter |
| Max win | 3,000x the bet; the round ends the instant it is reached, the rest is forfeited |
| Lines | 25 fixed, left to right; top line hit pays 8x the bet |
| The engine | 6+ sheriff badges open Money Respins: badges turn into coins (0.8x-16x, or MINI 10x / MINOR 50x / MAJOR 100x / MEGA 250x), every new badge re-pays ALL coins on screen and resets the respins to 3 |
| GRAND | 1,000x for filling all 15 positions |
| Bet | A$0.25-A$250; buy = 100x the bet (A$200 at A$2.00) |
The winning line
Badge Blitz has one job in the base loop: six sheriff badges trigger Money Respins, and every new badge pays every coin sitting on the board again. The target is simple, a single round worth 100x the bet (A$200 at A$2.00), which gets the buy price back in one shot. At 96.52% against the 96.50% base, buying entry is the tidier play once the stash can handle a capped series.
Step 1 — Check the RTP build, then size your lane
The rules page tells you the build you are running, and the bankroll picks the road. That’s the whole deal, honestly. There is no hidden third option.
Action: Open the in-game rules and check for 96.50% (96.52% buying). Then work out the stash in bets: 100-299 bets (A$200-A$598 at A$2.00) keeps you in the grind lane with one flat stake; 300+ bets (A$600+) opens the buy lane with a set series cap; below 100 bets, drop the stake towards A$0.25 until you climb back above 100.
Watch for: The 95.48% and 94.49% builds some aggregators report at certain operators.
Decision branches:
- If the rules read 96.50% → play the lane your bankroll actually supports.
- If they read lower → switch venues; on a five-bolt pokie the missing point hurts more than anything below can claw back.
Step 2 — Grind lane: flat stake, 100-spin budget, no badge-chasing
Badges can hit across all five reels, and the round only fires when six land on the same spin. Two or three badges do nothing. They pay nothing, and they give you no clue about the next spin.
Action: Choose one flat stake, then lock in a hard budget of 100 bets. Write it down and count back from there. A five-badge near miss is never a good excuse to bump the stake.
Watch for: Treating line wins like they show progress. The top line maxes at 8x (A$16.00 at A$2.00), and the 28% hit rate one aggregator quotes covers line hits, not badges; both numbers are just upkeep, not momentum.
Decision branches:
- If six badges land inside the budget → Step 4 takes over.
- If half the budget burns with no trigger → drop toward A$0.25 to stretch the spins, or convert a remainder of 100+ bets into one buy and take the guaranteed entry.
- If the budget dies dry → session over at the starting stake, no farewell spins.
Step 3 — Buy lane: run the Money Respin series at face value
The buy costs 100x, guarantees six or more badges and carries a certified 96.52%, edging above the base game. That leaves Badge Blitz as one of the rare Pragmatic pokies where the button wins the argument on paper instead of the grind. It is still a wager, though. A dead round with no fresh badge only pays the opening coins once and gives back part of the A$200.
Action: Decide the series cap before the first click: stash ÷ 100x, so A$600 pays for exactly three buys at A$2.00. Treat every buy as an A$200 outlay; the 3.48x expected cost per buy (100 × (1 − 0.9652) = 3.48x, about A$6.96) is for planning only, not the amount that actually leaves the wallet.
Watch for: Buying number four after a dead round three. The cap does not move, whatever the result.
Decision branches:
- If any bought round pays 100x+ → target met, unused buys stay unused, session closed.
- If the series ends short → done at face value, walk. No top-up buy.
Step 4 — Inside Money Respins read NEXT PAYS, then apply the 100x rule
Coins can hold 0.8x-16x or the MINI/MINOR/MAJOR/MEGA tiers. Every fresh badge pays the entire board again and resets the counter to 3, while filling all 15 cells awards the 1,000x GRAND. Hit the 3,000x wall and the round finishes immediately, with everything left still on the board forfeited.
Action: Judge the board by the NEXT PAYS panel because it prices the next badge exactly. Once a MEGA has paid, it becomes a 0.8x coin from that point forward. When the counter expires, compare TOTAL WIN with the rule: 100x the bet or higher means it is time to stop.
Watch for: The temptation to feed a 100x+ result straight back into a base game capped by an 8x line.
Decision branches:
- If the round lands 100x+ (a GRAND or a 3,000x-capped round included) → bank it, close the tab. That is the job done, mate.
- If it comes in lower → stay in your lane with the same budget and cap. A 40x round is still a decent hit on a 3,000x-capped game, mind you, it is just not the cash-out point.
Free spins sit away from the main grind. 3 or 4 WANTED posters (the reel-4 poster can count as two) give exactly 5 or 8 spins, with at least two reels fully wild on every spin. There is no retrigger, so do not chase one. If a Money Respin kicks off during them, it runs straight away and follows the same 100x rule.
The maths that backs the playbook
Price the paths before doing anything else. The grind burns through an unknown number of A$2.00 spins hunting a trigger with no published frequency, while the buy costs A$200 for guaranteed entry at an expected cost of A$6.96. If the stash is big enough to handle a run, the buy maps the hunt out better. The loop is just maths, plain and simple: a round pays board total × number of fresh badges, with each badge resetting the counter to 3. So six coins paying three times beats nine coins paying once. That is why NEXT PAYS matters more than the coin count on screen. The 100x exit line lines up with the entry price, meaning one loop that returns a full buy has done its job in a game built around the 250x one-shot MEGA, the 1,000x GRAND and the 3,000x forfeit wall. The jackpot ladder climbs with the stake (A$20 / A$100 / A$200 / A$500 / A$2,000 at A$2.00), so the bankroll gates from Step 1 set the stake, never the size of the GRAND.
What breaks the playbook
- Raising the stake after five badges. Six is the trigger and five pays nothing. A A$4.00 spin only hunts the same badges while burning through cash twice as fast, honestly.
- Waiting for a free-spins retrigger. The rules have none. Five or eight spins is the full feature, end of story.
- Pricing the board off a spent MEGA. After its one 250x payout, it is a 0.8x coin. NEXT PAYS tells the story.
- Firing a buy past the cap. Every A$200 buy has the same A$6.96 expected cost and the same dead-round tail, so pushing harder changes nothing.
- Pressing a 100x+ round through the paytable. The top line in the game is 8x. The loop cash does not make it through that route.
- Playing an unread build. A 94.49% config drops two full points against the printed 96.50%. Well, that is the priciest mistake on this page.
The cut-off
Spin budget: 100 bets in the grind lane. No trigger by then means the session is done, simple as that.
Buy cap: stash ÷ 100x, locked before the first buy and left unchanged by dead rounds.
100x bank: any one round hitting 100x the bet or more means the session is done straight away, no mucking around.
Build gate: if the rules page shows anything under 96.50%, honestly, change venues before the session even gets rolling.
Strategy by Dave Holloway , Floor Veteran. Last updated: 15 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.
Specs
| Spec | Value |
|---|---|
| Provider | Pragmatic Play |
| Released | 2024 (approximate; the demo build carries a mid-2024 asset date, so we state the year and leave the day open) |
| Mechanic | A 5×3, 25-line Wild West grid where the sheriff-badge symbol is the real game. Hit 6 or more badges to open the Money Respin round: badges become coins holding values from 0.8x to 250x the bet, and every new badge that lands pays all coins on screen again and resets the respins to 3. Filling all 15 positions pays the 1,000x GRAND |
| Grid | 5 reels, 3 rows. A standard line-pays layout, not pay-anywhere and not Megaways |
| Paylines | 25 fixed, left to right. Only the highest win per line is paid, wins on multiple lines are added, and line wins are multiplied by the bet per line (in-game rules) |
| RTP | 96.50% theoretical, read verbatim from the in-game rules pages. The Buy Money Respin config is listed at 96.52% in the same rules. Aggregators report reduced builds at some operators, which we could not verify in-game |
| Volatility | High. The in-game meter on the rules pages lights all five bolts |
| Max win | 3,000x the bet, in-game verbatim, and the round ends immediately once it is reached, with any remaining features forfeited |
| Bet range | A$0.25 minimum and A$250 maximum, both read from the in-game rules in the AUD demo; A$2.00 default per spin. Buy Money Respin costs 100x the bet |
| Theme | Wild West frontier town. A sheriff and money-bag premiums, a WANTED-poster scatter, a horse wild, and glowing sheriff-badge symbols over a night-time main street |
Badge Blitz arrived from Pragmatic Play around 2024 and, at first glance, looks like one of the studio’s safest designs: five reels, three rows, 25 fixed lines, with a sheriff and a stagecoach filling the reels. That part is just the shopfront. The real game revolves around the sheriff badge, a symbol that ignores paylines completely and unlocks a Hold-and-Spin feature where every fresh badge pays every coin already sitting on the screen again. That repeating cycle, not the line pays, is where the game puts its weight, so treating it like a standard line pokie points every decision in the wrong direction.
The sourcing here is unusually solid, and that is worth pointing out. Almost every number on this page comes straight from the seven in-game GAME RULES pages we captured in the live AUD demo. The 96.50% RTP, the 96.52% buy config, the 3,000x cap and its forfeit rule, the A$0.25 to A$250 bet limits, the coin values, the respin logic and the free-spins rules are all copied directly from the game. We captured the line paytable at the A$2.00 stake as well. Only three details come from outside sources: the approximate 2024 release year, a hit-frequency figure published by an aggregator, and reports that some operators run reduced RTP builds, with each one clearly labelled where it appears.
Symbols & Paytable
We lifted the symbols directly from the reels and the paytable screens. The premium group is all Wild West gear: the sheriff at the top, followed by a money bag, a stagecoach, a holster and a hat, then A, K, Q and J royals underneath. Three special symbols sit outside the line game and drive everything between them: the horse wild, the WANTED-poster scatter, and the sheriff badge that kicks off the money round.
The figures below are the line payouts we recorded at the A$2.00 total bet, so think of them as examples for that stake rather than fixed multipliers. They rise and fall with the bet. Two things jump out straight away. The sheriff is the only symbol that pays from 2-of-a-kind, and even its biggest return, five on a line for A$16.00 at A$2.00, is a fairly low ceiling for the top premium. This line game was never meant to carry an entire session.
| Symbol | 5 on a line | 4 on a line | 3 on a line | 2 on a line |
|---|---|---|---|---|
| Sheriff | A$16.00 | A$4.00 | A$0.80 | A$0.16 |
| Money bag | A$12.00 | A$3.20 | A$0.40 | no pay |
| Stagecoach | A$12.00 | A$2.00 | A$0.40 | no pay |
| Holster | A$12.00 | A$2.00 | A$0.40 | no pay |
| Hat | A$8.00 | A$1.60 | A$0.40 | no pay |
| A, K | A$6.00 | A$0.64 | A$0.40 | no pay |
| Q, J | A$4.00 | A$0.64 | A$0.40 | no pay |
| Horse (wild) | Substitutes for all symbols except the scatter, badge and coin; reels 2, 3, 4 and 5; lands fully expanded in free spins | |||
| WANTED poster (scatter) | Reels 2, 3 and 4 only; 3 or 4 scatters award 5 or 8 free spins; on reel 4 it can land as a double scatter counting as two | |||
| Sheriff badge | Appears on all reels; 6 or more open the Money Respin round |
That payout ladder makes the point pretty clearly. The top line win is worth 8x the bet, while the royals barely hand your stake back, so the line game is really there to keep the reels moving until enough badges and scatters show up. Most of the return lives in the Money Respin round and, to a lesser extent, the free spins.
Game rules
Base game and the 25 lines
It is a standard fixed-line setup with nothing to adjust before you spin. Symbols fall onto the 5×3 grid, wins pay left to right across 25 fixed lines, and the badge count sits above all of that as its own separate layer.
- 25 fixed paylines pay left to right from the leftmost reel.
- Only the highest win per line is paid; wins on different lines are added together.
- Line wins are multiplied by the bet per line (in-game rules).
- Total stake is the one adjustable: A$0.25 minimum, A$250 maximum, A$2.00 default in the AUD demo.
The horse wild
The horse is a simple substitute in the base game, then becomes something even more useful in the feature it cannot replace. It substitutes only for paying symbols and never stands in for the special ones.
- The wild substitutes for all symbols except the scatter, the badge and the coin money symbols.
- It appears on reels 2, 3, 4 and 5.
- During free spins, wilds land fully expanded, covering their whole reel.
Money Respin feature
This is what defines the whole game. Land 6 or more sheriff badges anywhere, once line wins have been paid, and the reels switch to special strips containing only blanks and badges. The badges that triggered the feature become coins with printed values, and from there it turns into a race to keep landing more badges, because every new one pays every coin already on the screen again.
- 6 or more badge symbols trigger the round; badges appear on all five reels.
- Triggering badges transform into coin money symbols with random values of 0.8x, 1x, 1.2x, 1.4x, 1.6x, 2x, 2.4x, 4x, 8x or 16x the total bet, or MINI 10x, MINOR 50x, MAJOR 100x or MEGA 250x.
- A MEGA coin pays only once, then transforms into a 0.8x coin.
- The round starts with 3 respins; every new badge pays the values of all coins on screen again, resets the respins to 3, and then becomes a coin itself.
- The round ends when the respins run out, or when all 15 positions fill, which awards the 1,000x GRAND.
- If no new badge lands at all, the total of the coins on screen is paid once.
The jackpot ladder
The five-tier ladder above the reels is not a shared prize pool. It simply displays the named coin values in cash at your current stake, so every figure changes whenever the bet changes.
- At the A$2.00 demo bet the ladder read MINI A$20, MINOR A$100, MAJOR A$200, MEGA A$500 and GRAND A$2,000.
- Those are the 10x, 50x, 100x, 250x and 1,000x values scaled by the total bet.
- The GRAND is not a coin; it is the award for filling all 15 positions in the respin round.
Free spins
The WANTED-poster scatter unlocks a short feature packed with wilds. Its positions on the reels are restricted, which explains why the trigger numbers stay low and the rewards are so specific.
- Scatters appear on reels 2, 3 and 4 only in the base game; on reel 4 a double scatter can land, counting as two.
- 3 or 4 scatters award 5 or 8 free spins respectively.
- At least 2 fully expanded wild reels are guaranteed on every free spin, on special reels.
- The Money Respin feature can trigger during free spins; it plays out immediately, then the free-spins round resumes.
- Free spins cannot be retriggered.
Buy Money Respin
Punters who would rather skip the wait for six badges can purchase the round outright, and the in-game rules include a separate certified return for that option.
- The Buy Money Respin costs 100x the current total bet; at the A$2.00 demo stake the modal read A$200.00, and we completed the purchase.
- The triggering spin guarantees 6 or more badges.
- The buy config runs a 96.52% RTP, in-game verbatim, against 96.50% for the regular game.
- Availability is jurisdiction-dependent, so it should never be assumed available everywhere.
Max-win cap and the forfeit rule
The ceiling is spelled out in the rules in unusually direct language, and the second half of the sentence is every bit as important as the headline number.
- The maximum win is limited to 3,000x the bet (in-game verbatim).
- If the total win of a round reaches 3,000x, the round immediately ends, the win is awarded, and all remaining features are forfeited.
- In practice the cap can cut a running respin loop short: once 3,000x is reached, any respins and coins still on screen are void.
Screenshots
The evidence sits below. All three images are our own fun-play captures from the live AUD demo, and every amount shown uses demo credit rather than staking advice. Together they show the base grid with the ladder and badges, the pay-all-coins loop while it is running, and the feature payout screen after the buy. The Game rules section above explains how the mechanics work, while the table at the top lists the specification figures.



Where the money actually lives
Plenty of 25-line pokies spread their return across both a generous paytable and a bonus feature. Badge Blitz does not, and the paytable makes that obvious. The biggest line hit available is five sheriffs for A$16.00 at a A$2.00 stake, or 8x the bet, while the royals pay so little that a full line of jacks gives back only twice the stake. Line wins here are little more than maintenance money. They slow the bleed between feature rounds and not much else, which is exactly what we saw during our base-game session: a steady trickle of sub-A$1 line wins, broken up now and then by the odd pair of badges that never became anything.
The game deliberately packs most of its return into the Money Respin round. Coins range from 0.8x right through to a 250x MEGA, while the GRAND awards 1,000x for filling the screen, and the pay-all-coins rule lets a single respin round pay those same coins over and over. Free spins are the secondary source of value. You get 5 or 8 spins with two expanded wild reels guaranteed every spin, giving line wins a genuine chance to build, and the respin feature can trigger during the round as well. Even so, free spins cannot retrigger, and their line wins still work off that modest paytable. The badge round is where the money sits. Everything else fills the time between.
The badge loop, and why late badges are worth more
The respin feature has a short rulebook, yet one rule completely changes the way the round works. Whenever a new badge lands, three things happen in sequence. First it pays every coin already on the screen, then it resets the respin counter to 3, and only after that does it become a coin itself. So the value of any individual badge depends entirely on when it appears. The first badge after the trigger pays the six-or-so triggering coins. A badge arriving with twelve coins already on the board pays all twelve again, and the screen we captured shows that maths happening live: three fresh badges over six held coins, NEXT PAYS showing A$10.80, with the total climbing to A$21.60 at a A$2.00 stake.
The result is a feature that compounds instead of simply accumulating. If no fresh badge lands during three respins, the round pays the triggering coins once and ends. Keep finding badges, though, and an ever-larger board gets paid again and again, which is how totals climb towards the ladder prizes and, at the extreme, the 15-position GRAND worth 1,000x. The MEGA coin is the one exception worth remembering. Its 250x value joins the loop like every other coin, but only once. After that it changes into a 0.8x coin, cutting the board’s repeat value sharply. None of this needs player input. The feature handles itself. The useful read is recognising that a long round is compounding rather than simply stacking extra coins.
Free spins under expanded wilds
The free-spins feature is both short and tightly designed, exactly as the rules describe it. Since the WANTED scatter appears only on reels 2, 3 and 4, and only the reel 4 poster can count double, the trigger never goes beyond four scatters. Three posters award 5 free spins, while four award 8. There is no retrigger, so the total length of the feature is locked in the moment it begins.
What the feature does guarantee is simple: at least two fully expanded wild reels on every free spin, using special reels built specifically for the round. Two complete reels of wilds turn that otherwise modest paytable into one that can regularly connect five-of-a-kind premiums, and that is exactly what the feature is designed to do. The Money Respin feature can also trigger during free spins, and if it does, it plays through completely before the free spins continue, so the two features stack instead of replacing each other. The honest way to look at it is this. Free spins amplify line wins over a short, fixed stretch, not as a second jackpot feature. The biggest prizes still belong to the badges.
The buy, honestly
The Buy Money Respin is really the only meaningful choice the game gives you, so the numbers matter. It costs 100x the current total bet, which worked out to A$200.00 at the A$2.00 demo stake, and guarantees 6 or more badges on the triggering spin, taking you straight into the same respin feature that would normally open naturally. The in-game rules certify the buy at 96.52%, just above the 96.50% base game, and both figures come directly from the game itself rather than an aggregator.
What buying the feature cannot do is guarantee the loop keeps rolling. A purchased round follows exactly the same rules as a naturally triggered one: three respins, pay-all-coins whenever a new badge lands, and a genuine chance that no fresh badge appears, leaving the round to pay its triggering coins once and finish well short of the A$200.00 cost. The 96.52% figure is a certified long-run return, not a promise for any single feature. The sensible way to view it is that the buy swaps the wait for six badges in the base game for an immediate, fully priced shot at the same variance, measured against the bankroll that would otherwise pay for the chase. It is a valid path into the feature where most of the return sits, but it is still a wager rather than a bargain, and in some jurisdictions the button is absent altogether.
The 3,000x wall and the scaling ladder
Badge Blitz has the lowest maximum win among Pragmatic’s recent money-respin games, and the rules attach an unusual condition to it. The cap sits at 3,000x the bet, and the instant a round reaches that total, the feature stops immediately. The win is paid, while any remaining respins, coins or pending features are forfeited. Most maximum-win limits are theoretical boundaries that hardly anyone reaches. This one works as an active cut-off, meaning the dream run, with a board packed full of coins and badges landing over and over, can be stopped halfway through rather than after the feature settles.
The ladder is the other scaling rule worth understanding before increasing the stake. MINI, MINOR, MAJOR, MEGA and GRAND are not shared jackpots. They simply represent the 10x, 50x, 100x, 250x and 1,000x coin values converted into cash at your current bet. At the A$2.00 demo stake the ladder displayed A$20, A$100, A$200, A$500 and A$2,000, and every figure rises or falls with the stake. Betting more only increases the cash value of those prizes. Nothing else changes. The multipliers, the trigger chances and the 3,000x ceiling stay exactly the same whether you are playing A$0.25 or A$250. The only practical difference is that the bankroll disappears faster between triggers, and on a five-bolt game that drain is often what gets a session cooked before the feature finally arrives.
High volatility and what a session feels like
The volatility rating comes straight from the game’s own rules, where all five bolts are lit, and the structure matches that assessment: a paytable capped at 8x the bet for the top line win, a return heavily focused on a triggered feature, and a 3,000x maximum win. One aggregator, SlotsMate, lists a hit frequency of roughly 28% for the game. That is not an official Pragmatic figure, but taken at face value it lines up with what we saw, a line win every third or fourth spin, with nearly all of them amounting to little more than loose change against the stake.
For an Australian punter, the practical takeaway follows naturally. Those frequent little line wins are just background noise, not a signal, and a long dry run filled with five-badge near-misses does not make the sixth badge any more likely next spin. High-volatility maths remembers nothing. The 96.50% RTP describes the game’s long-run cost of play, the share it keeps across a massive sample, while volatility measures something completely different: how wildly a session swings before it gets anywhere near that average. Badge Blitz combines a mid-96s return with a five-bolt rating and a hard 3,000x ceiling, and that ceiling genuinely matters because the forfeit rule means a hot respin round ends immediately once the cap is reached, with anything left on the board wiped away.
RTP and the operator-config caveat
The game’s own rules print the 96.50% theoretical return, which is about as strong a source as a slot page can have, and the buy config appears right beside it at 96.52%. The usual Pragmatic caveat still applies, though. Operators decide which certified build they choose to offer.
- The in-game rules state 96.50% theoretical RTP, and 96.52% when using Buy Money Respin.
- Aggregators report reduced builds around 95.48% and 94.49% at some operators; we could not verify those tiers in-game, so treat them as reported rather than confirmed.
- The build your casino runs is the operator’s choice, and the player gets no vote.
- The pre-play move is to open the in-game rules at your casino and read the RTP line before staking, because on a five-bolt game a reduced build widens the cut across every spin of a long wait.
Provider context
Pragmatic Play, based in Malta, is one of the most widely distributed studios available to Australian players, usually accessed through offshore casinos. Badge Blitz takes the studio’s Hold-and-Spin money-collect mechanic and wraps it in a Wild West theme built on a traditional 25-line base, rather than the pay-anywhere formats Pragmatic is more commonly associated with. The regulatory position is the familiar one for offshore RNG titles under the Australian Interactive Gambling Act 2001 (IGA 2001), and it is worth repeating because questions about access come with almost every AU-facing release.
- Pragmatic Play is not licensed under the IGA 2001; no offshore RNG slot studio is, and AU players reach its titles only through offshore-licensed casinos.
- Accessing an offshore casino is not itself a criminal offence for the player under the IGA 2001; the Act targets operating and advertising real-money online slots to Australians locally.
- The 25 lines, badge respins, jackpot ladder and free spins are core mechanics everywhere; the Buy Money Respin is jurisdiction-sensitive and hidden in some markets.
Demo notes
The demo on this page runs through Pragmatic’s own gateway and starts with a fresh fun-play balance every time it reloads. It is the best place to learn how the game works, because the real thing to watch is not the line wins but the badge count. Spin until six badges land, watch them convert into coins, then pay attention to what happens whenever another badge arrives: the NEXT PAYS flash, the respin counter jumping back to 3, and the total paying the entire board again. After a couple of dozen spins the whole loop becomes much easier to understand than it does from reading the rules alone.
For the record, the demo loaded in AUD, displayed A$ throughout, and opened on an A$2.00 default bet. Its own rules pages list the A$0.25 minimum and A$250 maximum that we quote, together with the 96.50% RTP, the 96.52% buy figure, the coin values, and the 3,000x cap with its forfeit clause. The demo URL includes the engine code vs25badge, which is Pragmatic’s identifier for this 25-line video slot, and the gateway clearly labels the game as Badge Blitz. The 2024 release year is approximate, while the hit-frequency and reduced-build figures on this page come from aggregators and are labelled accordingly.
FAQ
Q: How does the Badge Blitz money respin work? A: Land 6 or more sheriff badges and they turn into coins with printed values. You receive 3 respins, and every fresh badge pays every coin already on the screen again, resets the respins back to 3, then becomes a coin itself.
Q: What are the jackpots and how big is the GRAND? A: The ladder consists of MINI 10x, MINOR 50x, MAJOR 100x and MEGA 250x as coin values, while the GRAND pays 1,000x for filling all 15 positions. At the A$2.00 demo stake that worked out to A$20 through to A$2,000.
Q: How do the free spins trigger? A: Land 3 or 4 WANTED posters on reels 2, 3 and 4 to receive 5 or 8 free spins, with the reel 4 poster able to count as two. Every free spin guarantees at least two fully expanded wild reels, and the feature cannot retrigger.
Q: Can I buy the feature? A: Yes, if the operator offers it. The Buy Money Respin costs 100x the bet, or A$200 at the A$2.00 demo stake, and guarantees 6 or more badges on the triggering spin. The in-game rules certify the buy config at 96.52%.
Q: What is the RTP and the max win? A: Directly from the in-game rules: 96.50% theoretical, 96.52% on the buy, and a 3,000x maximum win. Once that cap is reached the round ends immediately, with any remaining respins or features forfeited.
Last updated: 15 Jul 2026 Reviewed by Mark Henderson, Senior Slots Analyst
Demo embed · played in fun-money mode. No real-money play here.