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AU.EDITION
SpecValue
RTP96.05% default (in-game rules p.6); 95.02% is the most-deployed casino build, 94.05% the lowest; 96.02% on the buy
VolatilityHigh, 5 of 5 bolts on the in-game meter
Max win10,000x the bet; the round ends the instant it hits and the rest is forfeited (near 1 in 9,090,909 by the one source that quotes it)
The grid8×8, cluster pays: blocks of 5+ symbols connected across or down, then everything tumbles; no paylines, no organic wilds
The engineSix marked-spot modifiers (Chase Begins, Wild Pack, Big Game Hunter, Colossal Game, Lucky Wilds, Power) plus The Hunt, a multi-level bonus where all six modifiers fire each level and the multiplier stacks
The Hunt triggerA meter counting symbols that explode in one tumble chain: 105 points starts it at 1x, 130/155/185 start it at 2x/3x/5x; it resets to zero the moment a tumble stops exploding
Hit rate23.41% base (about 1 in 4.27), mostly small meter-feeding tumbles; The Hunt lands about 1 in 213 spins
BetA$0.20-A$240, default A$2.00; buy The Hunt for 100x the bet (A$200 at A$2.00) at 96.02%, where the casino offers it

The winning line

Bow of Artemis parks roughly two-thirds of its payback inside The Hunt, which shows up about once every 213 spins. The 8×8 grid just charges a meter that clears after each spin. The cheaper route into the feature is the one that matters here: at a 95.02% casino, the 100x buy returns 96.02%, beating the base build, so run a capped batch of buys once the stash can actually cop it.

Step 1 — Read the RTP line before the reels move (96.05, 95.02 or 94.05)

One number on the rules screen changes the whole plan, and Pragmatic runs the game in three active builds. The middle version is the one most AU-facing books carry, mind you.

Action: Open the in-game rules to page 6 and check the RTP line before risking a cent. The default sits at 96.05%, the casino build used most often is 95.02%, while the floor comes in at 94.05%. Work on 95.02% unless the screen says otherwise.

Watch for: A screen showing 94.05%. That is a full two points below the best build, and a five-bolt grid will not magically return that missing payback later.

Decision branches:

  • If the rules show 96.05% → best case; take whichever lane fits the bankroll.
  • If they show 95.02% → the usual AU build; plan around it and consider the buy in Step 3 because it returns more.
  • If they show 94.05% → move to another venue before spin one; nothing in the game pulls those two points back.

Step 2 — Size the stake for the 1-in-213 door, not for a “warm-up”

The Hunt lands about once every 213 spins, and the trigger odds do not care what you stake. Betting bigger just chews through the roll faster for the same chance. One reviewer waited 600-plus spins for the first bonus, then honestly copped nearly the same gap before the next one.

Action: Pick a flat stake that gives the session roll enough room for 600-plus spins. At A$0.20, that means A$120; at A$2.00, it means A$1,200. Lock the stake in and leave it alone.

Watch for: The itch to bump the stake halfway through a drought because the bonus feels “due”. Every base spin is still a fresh 1-in-213 chance, and a dry run burns through the roll without changing the trigger rate one bit.

Decision branches:

  • If the roll will not fund 600 spins at your stake → cut it toward A$0.20 until it can; reaching The Hunt matters more than arriving with a larger bet but hardly ever getting there.
  • If the roll comfortably handles 600-plus bets → the grind lane is available; keep the stake level through the dry stretch.

Step 3 — Grind the trigger or buy The Hunt at 100x?

When the casino provides the option, The Hunt can be bought outright for 100x the bet, or A$200 at A$2.00, with 96.02% RTP. That creates a rare setup: at a 95.02% casino, the buy returns MORE than the base build.

Action: When the buy is available and the stash can fund a capped series, favour it at a 95.02% casino because 96.02% is better than 95.02%. Fix the series limit first by dividing the stash by 100x, meaning A$600 covers exactly three attempts at A$2.00. No buy button means you are playing at a UK-regulated book, leaving the Step 2 grind as the only route.

Watch for: The 100x jump in stake. A buy puts a A$200 wager into one round, so a dead Hunt lands much harder than a dead A$2.00 spin. The improved RTP does not take any sting out of that variance.

Decision branches:

  • If the build is 95.02%, the buy is available, and the stash funds three-plus buys → the buy offers the higher-RTP route into the feature; play the capped series.
  • If the build is 96.05% → the base game holds a slight paper edge over the buy; grind unless guaranteed entry is the specific goal.
  • If there is no buy button → UK-regulated book; use the grind only, with the Step 2 budget.

Step 4 — Read the Hunt meter as a one-chain sprint to 105

The meter tracks symbols that explode through one spin’s tumbles, then drops to zero as soon as a tumble chain stops producing explosions. It builds during one connected win-chain only, never from spin to spin. The trigger requires 105 points in that chain.

Action: Read each spin by whether the chain is still exploding, not by treating the meter as something carried into the next spin. Reaching 105 points opens The Hunt at 1x; 130 opens it at 2x, 155 at 3x, and 185 at 5x. That starting multiplier applies to every win during the bonus.

Watch for: A loaded meter on a chain that has already stopped. None of it is banked, and the next spin begins from zero. Saying “one more spin, I’m close” means chasing a counter that has already disappeared.

Decision branches:

  • If a chain stops below 105 → the meter has vanished; no later spin keeps that progress, so leave the stake flat and protect the budget.
  • If a chain reaches 105-plus → The Hunt starts at the multiplier earned by those points, with 185 giving a 5x start, and Step 5 becomes the plan.

Step 5 — Inside The Hunt, bank against the 100x yardstick

After the trigger, The Hunt plays out without any decisions from you. Every level activates all six modifiers in a set sequence, Chase Begins, Wild Pack, Big Game Hunter, Colossal Game, Lucky Wilds, Power, while each level adds to the running multiplier. Your only remaining choice is when to shut the tab.

Action: Allow every level and modifier to finish, then measure TOTAL WIN against 100x the bet. A result of 100x pays back the full cost of a buy. That is the exit point, so bank it and finish the session.

Watch for: Building a bankroll plan around the 10,000x ceiling. Its frequency sits near 1 in 9,090,909, while recorded “big” wins tend to bunch around the mid-hundreds-x, including a circulated 409x result worth about 4% of the cap. Put a 100x-plus win back through a base game whose main job is feeding a meter, and the money can vanish just as quickly.

Decision branches:

  • If the Hunt returns 100x-plus → the target is hit; bank the result and close, whether entry came from a buy or the grind.
  • If it returns less than 100x → resume the same lane with the same budget and cap; a 60x round is still solid, but it is not the exit result.

Where the 96.05% actually sits

Most of the certified return does not sit on the 8×8 grid in front of you. The base game is estimated to account for 25-35% of total RTP, and reviewers broadly agree that its usual hits are small tumbles serving the meter rather than paying much on their own. The Hunt carries the remaining estimated 65-75% through guaranteed modifiers and stacked multipliers, although that split is derived because Pragmatic gives no feature-by-feature breakdown. The useful takeaway is simple: leave before triggering The Hunt and your base-only return sits well below the figure shown on the rules screen, with roughly two-thirds of the payback waiting behind that 1-in-213 entry.

The variance follows the same pattern. Since there is no public PAR sheet, the fairest estimate for a five-bolt cluster game with a 10,000x cap and a 1-in-213 bonus puts the per-spin swing in the very-high range, around 10x to 18x stake. That figure comes from the tier and specification, not a published sigma. This is top-tier variance, which explains why the Step 2 budget allows for many hundreds of blank-looking spins. On the 95.02% build, the house retains just under 5 cents from each dollar over time; the buy lifts the return to 96.02%, and that improvement is the entire argument for Step 3 at a 95.02% casino.

Five misreads that bleed the meter dry

These points come from the game’s actual mechanics and the usual ways cluster grinds fall apart, not from any quoted forum count.

  1. Leaving mid-chain, or chucking in “one more spin”, means missing the fact the meter drops back to zero once the tumbles stop firing. Progress only lives inside one chain, mind you, and it never carries over to the next spin.
  2. Running a 95.02% or 94.05% build while thinking it is the 96.05% default is a classic trap. For AU players, honestly, this is the most expensive mistake to make.
  3. Buying at 100x while tilted after a drought just to “force” the feature is a fast way to chew through cash. The 96.02% return is fine, sure, but throwing A$200 into every round during a thin run is not.
  4. Pushing the stake up during a drought to claw back losses is the old trap. On a five-bolt game with a 1-in-213 trigger, that is well and truly the fastest way to empty the wallet.
  5. Seeing a run of small tumbles and thinking the game is “warming up” is how punters get caught. Those tumbles only charge a meter that resets every spin, so an active board is not stacking toward a bigger hit.

Sideways when the 1-in-213 door won’t budge

For a similar cluster feel with softer odds, Gates of Olympus is the sibling from the same Greek series. Its cap sits at 5,000x rather than 10,000x, the feature lands more often, and the bankroll pressure is lower, although wins come from scatter-pays instead of real connected clusters. Players chasing the engine rather than the theme can check out Gems Bonanza, the parent game behind this one, with the same 8×8 connected-cluster setup under a gem skin. Wisdom of Athena stays in the Greek series but moves to a 6×5 scatter-pay grid with one global multiplier, so the trigger style changes completely. Reactoonz, the Play’n GO 7×7 cluster title reviewers often put beside it, has no buy option, which means it is an organic grind from the first spin through to the last.

Four lines that end the session

Build gate: Spotting 94.05% on the rules page is the sign to move venues before staking, not hang around hoping it somehow gets better.

Drought line: The grind stake needs to cover 600-plus spins. If that buffer disappears without a Hunt, finish the session at the same stake and skip the goodbye spins.

Buy cap: Split the stash by 100x, lock the limit in before the first buy, and never top it back up after a dead round.

100x bank: Any Hunt that pays 100x the bet or more is the stop sign. Walk away straight away.


Strategy by Dave Holloway , Floor Veteran. Last updated: 21 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.

Specs

SpecValue
ProviderPragmatic Play
Released29 July 2024
MechanicCluster pays on an 8×8 grid with a tumble feature, six spin modifiers and The Hunt multi-level progressive bonus
Grid8×8 (64 positions)
PaylinesNone; connected cluster pays, blocks of 5 or more matching symbols
RTP96.05% in-game default (per Pragmatic Play, Game Rules page 6); casino builds also run 95.02% and 94.05%
VolatilityHigh (per Pragmatic Play; 5 of 5 on the in-game meter)
Max win10,000× total bet
Max-win probabilityAbout 1 in 9,090,909 (single-source, indicative)
The Hunt triggerAbout 1 in 213 spins (review consensus)
Base hit frequency23.41%, about 1 in 4.27 spins (review consensus)
Bet rangeA$0.20 to A$240, default A$2 (demo AUD session)
Bonus buyThe Hunt for 100× bet at 96.02% RTP, where offered
EnginePragmatic Play’s Gems Bonanza cluster engine
ThemeGreek myth; the goddess Artemis, from the Greek Gods series

Symbols & Paytable

The pay ladder starts at the top with Blue Bear, Green Wolf and Brown Stag as the premium animals, followed by the A, K, Q and J royals. These values come straight from the in-game paytable on Game Rules page 1 and are listed as multiples of the total bet, so they stay the same at every stake. Payouts apply to connected clusters, with the column headings showing the required cluster sizes.

Symbol56789-1112-1415-1920-2425+
Blue Bear1×1.5×2.5×5×12.5×25×50×200×1000×
Green Wolf0.5×0.75×1.25×2.5×7.5×12.5×25×100×500×
Brown Stag0.3×0.5×0.75×1.25×3.75×7.5×15×50×300×
A0.25×0.3×0.5×0.75×2.5×5×10×25×150×
K0.2×0.25×0.4×0.6×2×3.75×7.5×20×100×
Q0.15×0.2×0.3×0.5×1.5×2.5×5×15×75×
J0.1×0.15×0.2×0.35×1×2×3.75×10×50×
  • The Wild is a gold “W” coin that stands in for every paying symbol, and a single wild can help complete several winning clusters at the same time.
  • No wilds land naturally in the base game. They only reach the grid through the Wild Pack and Lucky Wilds spin modifiers explained under Game rules below.

Game rules

Base game

Paylines have no place here. Bow of Artemis uses connected clusters across an 8×8 grid, with five or more matching symbols paying when they touch horizontally or vertically. A win starts a tumble: paid symbols disappear, those above fall into the spaces, and new symbols drop in from the top until no fresh win appears.

  • A win needs five or more matching symbols joined horizontally or vertically. Diagonal contact does not count.
  • The 8×8 grid holds 64 positions, with no paylines or scatter-pays involved.
  • Tumble feature: winning symbols clear, the rest drop down, vacant positions refill from above, and the sequence continues until no fresh win or spin modifier lands.
  • Multiple clusters from the same tumble are added together, while each individual cluster pays only its highest available win.
  • Every win is multiplied by the base bet, and the total is not credited until the entire spin, including all tumbles and modifiers, has finished.

Spin modifiers

This loop is what gives the pokie its identity. Coloured marks hide beneath regular symbols, and when a winning cluster covers one of those spots, its matching modifier activates after the spin’s tumbles are done. There are six colours tied to six effects, and every wild in the game comes through them.

MarkModifierEffect
BrownThe Chase BeginsClears the whole grid and brings in an all-new set of symbols
TealWild PackTurns every instance of one random symbol on the grid into wilds
PurpleBig Game HunterDrops random 2×2 blocks of a single symbol
RedColossal GameDrops one random 3×3, 4×4 or 5×5 block of a single symbol
BlueLucky WildsAdds 5 to 15 wilds in random positions
GreenPowerAdds 10 to 30 copies of one random paying symbol
  • A modifier activates only when a win covers its marked position, then resolves after the spin’s tumbles have ended.
  • If several trigger during one spin, they follow a set order: The Chase Begins first, followed by Wild Pack, Big Game Hunter, Colossal Game, Lucky Wilds, and Power last.
  • Wild Pack and Lucky Wilds provide every wild in the game, which explains why a standard base spin never contains one.

The Hunt

The Hunt is the bonus, while the base game mainly works to feed it. Its meter tracks symbols that explode through a spin’s tumbles, but there is a nasty catch: one empty tumble resets the count to zero. You have to fill the meter within a single unbroken chain of wins on one spin, rather than building it over the session.

  • The meter tracks every symbol that explodes during a base spin, including its tumbles and spin modifiers, then resets to zero as soon as a tumble produces no explosion.
  • Reach 105 points or more to trigger Level 1 with no starting multiplier; totals of 130, 155 or 185 points begin the round at ×2, ×3 or ×5.
  • That starting multiplier applies to every win scored during the feature.
  • The round moves from Level 1 through to Level 5. Exploding enough symbols within a level advances the feature, with each step adding to a running total multiplier (Level 1 to Level 2 requires 140 points for +×1, climbing to 220 for +×5).
  • Each level guarantees one appearance from all six spin modifiers, always played in the fixed order.
  • The round finishes when you miss a level’s advance threshold or complete every Level-5 feature, and the max-win rule treats it as a “free spins” round.

Bonus buy

At casinos that support it, you can bypass the wait and purchase The Hunt directly. The button’s availability comes down entirely to the operator’s jurisdiction, which is the detail Australian punters should know before hunting for it.

  • The buy is priced at 100× the bet and carries a 96.02% RTP (review consensus).
  • You will find it at non-UK offshore casinos, but not in jurisdictions where feature buys are banned.
  • The demo build used for this page operated under a UK jurisdiction, which removes the buy button, so the feature was unavailable to purchase or display in fun-play. See Demo notes.

Max-win cap

As with most Pragmatic Play grids, Bow of Artemis comes with a firm ceiling. Reach it and the round stops immediately instead of continuing through any features still left to play.

  • The limit is 10,000× total bet and covers both the base game and The Hunt.
  • If the round’s accumulated win reaches 10,000× bet, play stops at once, the capped amount is paid, and all remaining spins or features are lost.
  • The reported chance of reaching the cap is roughly 1 in 9,090,909. As that number comes from one source, take it as indicative rather than certified.

Screenshots

The three frames shown below are our own captures from the live AUD demo, included here so you can test the mechanics in fun-play. Any credit or bet visible on screen uses demo funds and should not be read as staking advice.

Bow of Artemis idle 8 by 8 cluster grid with blue bear, green wolf and brown stag animal premiums over A, K, Q and J royals, the goddess Artemis on the right beside The Hunt multiplier ladder, full game interface at bet A$2
Bow of Artemis at rest: the full 8×8 Gems Bonanza cluster grid, animal premiums over royals, with Artemis and The Hunt’s ×2, ×3 and ×5 multiplier ladder standing by on the right. Default stake untouched at A$2, no win and no popup.
Bow of Artemis grid after a tumble win, with three gold Wild W coins added by the Wild Pack modifier, an itemised multi-line cluster win ledger, and a green marked trigger spot on the grid
The signature loop in action: a tumble cluster win has fired the Wild Pack modifier, named in the win ledger, turning one symbol type into gold Wild coins, while the itemised ledger stacks several connected-block wins that feed The Hunt meter. Total win just over 1× bet. Wilds appear only through Wild Pack and Lucky Wilds, so there are no organic base-game wilds.
Bow of Artemis Game Rules page 1 paytable listing Blue Bear, Green Wolf, Brown Stag, A, K, Q and J with payouts by connected cluster size, plus the wild coin substitution rule
Game Rules page 1: the full symbol paytable with Blue Bear on top down to the J royal, pays scaling by connected-cluster size from 5 up to 25 or more, plus the rule text that wins are blocks of at least five symbols connected horizontally or vertically on the 8×8 grid and that the Wild coin substitutes for all symbols.

RTP versions

This is the figure that genuinely affects your bankroll, and it may not match the marketing sheet. Bow of Artemis is supplied in several certified builds, so you need to check which one your casino has switched on.

RTPBuildNotes
96.05%In-game defaultThe figure printed on Game Rules page 6 in the demo; the best-case standard build
95.02%Most commonly deployedReported as the version most casinos actually run, roughly 1.03 points below default
94.05%Lowest live buildThe floor of the certified range
96.02%Bonus-buy modeApplies when The Hunt is bought for 100×, where the buy is offered

Operators do not publish which build they use, and no accessible source links individual versions to specific books, so this page will not pretend otherwise. For an Australian punter, the sensible working assumption is the 95.02% build unless your casino’s in-game rules screen states something different. Over a long session, that is roughly a one-point change in the cut on every spin.

Mechanic deep-dive

The starting multiplier locks in as soon as The Hunt triggers: 105 points begins Level 1 without one, while 130, 155 or 185 points starts the feature at ×2, ×3 or ×5. The game then pushes towards Level 5, with every cleared level adding to the running total multiplier instead of replacing it, so deeper runs can compound sharply. All six modifiers are guaranteed at each level, meaning the wilds and colossal blocks that rarely appear with any consistency in the base game turn up in volume during the feature.

That setup makes the base game feel like one long meter feed. The certified 96.05% is a blended return, and our derivation from the trigger rate and hit data suggests that on the order of two-thirds of it sits in The Hunt and its guaranteed modifiers, not ordinary base clusters. Review consensus puts the bonus at roughly 1 in 213 spins, while the base hits about 23% of spins and mostly produces small tumbles. Leave before the feature arrives and you are effectively playing a far lower-return game than the certified number implies.

Provider context

Pragmatic Play is based in Malta and ranks among the most widely available slot studios serving Australian players, generally through offshore casinos. Bow of Artemis joined its Greek Gods series in July 2024, though underneath the theme it uses the studio’s Gems Bonanza cluster engine rather than a Gates-style scatter-pays grid. That is why the game code appears as vs20gembondx.

  • Pragmatic Play does not hold an Australian licence. The Interactive Gambling Act 2001 prevents locally licensed operators from lawfully offering real-money online slots to AU residents, leaving Australians to access the game through offshore, grey-market casinos.
  • Pragmatic Play is widely stocked by the major AU-facing offshore books, according to review consensus.
  • Bow of Artemis itself has not been confirmed by name at any AU casino, so this page will not state that a particular casino offers it. Its wide distribution makes that likely, but likely is not the same as verified.
  • The free-play demo opened without blocking an AU IP. It defaulted to a UK jurisdiction instead, and that setting removes the bonus buy from the demo build.

Game series

Bow of Artemis belongs to Pragmatic Play’s Greek Gods series, though its closest mechanical relative is the gem-themed grid supplying its engine. The table compares it with those siblings and the cluster games most familiar to an AU punter.

TitleProviderVolatilityMax winBonus buyHow it differs
Gates of OlympusPragmatic PlayHigh (5/5)5000×YesSame series but scatter-pays, a lower cap and a more frequent feature; the smaller-bankroll ride
Gems BonanzaPragmatic PlayHigh (5/5)10,000×VariesThe parent engine: the same 8×8 cluster and tumble feel, with a gem theme
Wisdom of AthenaPragmatic PlayHigh (5/5)10,000×YesSame Greek series but 6×5 scatter-pays with a global multiplier, a different trigger discipline
ReactoonzPlay’n GOHigh4570×NoThe 7×7 cluster archetype with no buy, so a pure organic-trigger grind

For the cluster system itself, Gems Bonanza is the direct sibling. Gates of Olympus offers a gentler move down to a lower cap and more frequent Greek feature, while Reactoonz gives you a no-buy grind where every trigger must be earned.

Demo notes

The demo on this page runs in AUD fun-play through Pragmatic Play’s own gateway, and there are a few details to know before starting a spin.

  • The session uses AUD natively because the launch URL includes cur=AUD, meaning every A$ amount displayed is direct rather than converted from another currency.
  • A test spin showed the credits working cleanly: the balance rested at A$100,000, then one losing A$2 spin left A$99,998, an exact A$2 reduction matching the stake.
  • This build defaults to a UK jurisdiction, so the bonus-buy button is missing from fun-play. The feature itself is not absent; the jurisdiction setting hides it, while AU-facing offshore casinos typically make the buy available.
  • The Hunt triggers at roughly 1 in 213, which means a brief demo run may not show it at all. The six spin modifiers are easier to inspect because they appear behind winning symbols on most winning spins.

FAQ

Q: What RTP does Bow of Artemis run?
A: Straight up, the game defaults to 96.05%, though reports suggest most casinos use the 95.02% build. Open the Game Rules screen at your casino and base your bankroll on 95.02% unless it confirms something better.

Q: Are there wilds in the base game?
A: Not really. A regular spin contains no naturally landing wilds. Gold Wild coins enter only through the Wild Pack and Lucky Wilds spin modifiers, so each wild you see on this pokie comes from a triggered feature.

Q: How often does The Hunt trigger?
A: Review consensus puts it at roughly 1 in 213 spins, so extended dry spells are part of the deal. The base game connects on about 23% of spins, though most hits are modest tumbles that build the meter rather than deliver meaningful value.

Q: Can I buy the bonus?
A: It comes down to the casino. Offshore books may offer the 100× buy at 96.02% RTP, while jurisdictions that ban feature purchases remove it, which is why the UK-jurisdiction demo keeps the button hidden. When available, it takes you straight to The Hunt.

Q: What is the max win?
A: Short answer: the ceiling is 10,000× your total bet across both the base game and The Hunt, and reaching it stops the round immediately. A single source reports the chance at near 1 in 9 million, so view that as an indicative figure rather than something to build a bankroll around.

Q: Is Bow of Artemis the same as Gems Bonanza?
A: Under the hood, pretty much. The game uses Pragmatic’s Gems Bonanza cluster engine, giving the 8×8 grid and tumbles a familiar feel. What changes is the Greek skin, along with the six modifiers and The Hunt bonus.

Q: Can Australians play it?
A: Yes, but through offshore casinos. Pragmatic Play has no AU licence, so the IGA 2001 leaves an AU-facing punter accessing it through a grey-market book. The provider is stocked widely, although this particular title has not yet been verified by name at any specific AU casino.


Last updated: 21 Jul 2026
Reviewed by Mark Henderson, Senior Slots Analyst

Demo embed · played in fun-money mode. No real-money play here.