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AU.EDITION
SpecValue
RTP94.50% base, 94.50% on the Buy Free Spins, both read direct off the game’s own rules screen. Sugar Rush, the identical maths, ships 96.50%
VolatilityHigh, producer meter 5 of 5
Max win5,000× total bet in base game and free spins. Jackpot wins sit outside that cap
Hit frequencyNot published for this build, and no community sample exists for it
Bet rangeA$0.20 to A$240.00. A$0.20 is also the minimum jackpot-eligible bet
The engine7×7 cluster pays, 5 or more matching symbols joined horizontally or vertically. Tumbles refill the grid; a cell that explodes twice grows a multiplier spot from ×2, doubling to ×128, and several spots in one win add together. 3/4/5/6/7 scatters pay 10/12/15/20/30 free spins, where those spots persist for the whole round. Buy Free Spins costs 100× total bet. Four local progressive jackpots (GRAND, MEGA, MAJOR, MINOR) drop at random at the end of a base-game spin only

The winning line

Two payouts do the heavy lifting here. The free spins round is worth roughly 26 of the return points on the Sugar Rush maths underneath it. Then there are four local progressive jackpots, which can only land after a base game spin and sit outside the 5,000× cap. Look, read rules page 6 of 9 first. Pick one lane, then bank any round that gets past its 100× ticket.

Two chases, one wallet

Egg Rush Jackpot Play is Sugar Rush with a jackpot module bolted into the build. Of course, that extra layer is not free.Pragmatic Play The slot side comes back at 94.50%, checked straight from the in game rules screen and the game server payload behind Pragmatic’s own demo. Its parent, Sugar Rush, returned 96.50% through the same gateway on the same day using the same probe.

So the punter gives up 2.00 percentage points for a lottery ticket with no face value printed on it. The operator sets the contribution rate, while each pool belongs to that one casino. Pragmatic gives you no default. In the free demo, the GRAND and MEGA boxes read XXX, with MAJOR and MINOR doing the same. The contribution table shows 0% because no operator pool is hooked up. Honestly, the game is not broken. It is simply unattached.

The other bit to know before depositing is buried on page 5 of 9: jackpots cannot be won during any feature. Bought free spins are jackpot dead time, and earned ones are too. That leaves two chases pulling opposite ways. The jackpot lane wants base game turnover. The 5,000× lane wants free spins because the multiplier spots stick around there. Pick one before spin one, because trying to fund both just waters down each chase.

Step 1 — Open rules pages 5 and 6 before the first A$0.20 spin

This game prints a per casino disclosure and, frankly, hardly anyone bothers opening it. Page 5 of 9 gives the four contribution percentages taken from participating bets. Page 6 of 9 then finishes with “The calculated RTP of the game, including Jackpot BONUS game is:” and shows the real combined number for that operator. Two casinos can run the exact same 94.50% build yet sit whole points apart on that figure.

Action: Open the (i) panel at your casino and go straight to pages 5 of 9 and 6 of 9. Write both numbers down before a cent goes in. The maths is dead simple: total return is 94.50% plus the contribution. So the jackpot layer only earns its keep when that combined number gets above 96.50%.

Watch for: the four tier boxes showing live amounts instead of XXX; a “Jackpot closed” state on the bar. You may also see the jackpot limit notice, which sends contributions to the next tier once a pool tops out.

Decision branches: If page 6 of 9 shows a combined figure above 96.50% → the pool more than pays for the toll, so the jackpot lane in Step 2 is the live play. If it comes in below 96.50% → cycling A$100 costs A$5.50 here versus A$3.50 on the 96.50% original. Well, take the same 7×7 tumble maths to Sugar Rush instead. Tropical Pop Jackpot Play is the Sweet Bonanza re skin in the same programme, verified at 95.50%, and it is the better value ticket inside the Jackpot Play line. If the bar says “Jackpot closed” or those tiers are still sitting on XXX → there is no pool to win at that operator today. You are paying 94.50% for nothing. Walk.

Step 2 — Pick the lane: base-game turnover or the 5,000× cap

Look, jackpot odds scale straight with the bet and there is no tier lockout. A$0.20 still gets a seat at the table. Double the stake and you double the jackpot exposure, but you also double the expected slot side loss at the same time. The draw only checks after a base game spin, so exposure follows base game turnover rather than how many spins you click through. That leaves one job: squeeze as much base game turnover as possible out of the stash before it is cooked. In practice, that means sitting on the smallest stake the wallet can handle for hours.

Action: For the jackpot lane, spin A$0.20 with A$170 behind you. That buys 850 base spins. Chasing the cap is different. Five Buy Free Spins presses is the whole budget, no sixth shot: A$100 at the A$0.20 minimum bet or A$1,000 at the A$2.00 default.

Watch for: Mind you, the scatter count on the trigger matters. 3 scatters gives 10 free spins, while 7 pays 30. The Sugar Rush community sample logged 521,631 spins and saw a trigger once every 365.7 spins on average. That is the nearest proxy we have, but it comes from another build running a different RTP.

Decision branches: If the stash is A$170 or better at A$0.20 → run the jackpot lane. Using the proxy trigger rate, those 850 spins carry about a 90% chance of seeing at least one organic feature. If the stash is under A$100 → stick to A$0.20 in the jackpot lane, because that is the only version with enough runway to matter. A A$200 buy at the A$2.00 default can eat the whole lot in one press. If the cap is the target instead → bin the turnover plan and move straight to Step 3. The persistent multiplier spots needed to reach 5,000× only exist inside the feature.

Step 3 — Price the A$200 buy against the jackpot window it closes

The Buy Free Spins button charges 100× total bet. That is A$200 at the A$2.00 default or A$20 at the A$0.20 minimum. Its RTP sits at 94.50%, exactly the same as the base game. So, really, the button shifts variance rather than expected value. It also changes something the jackpot bar above the reels never bothers to spell out.

Action: On the slot side, compare what each route actually costs to reach a feature. One press at A$2.00 turns over A$200 and is expected to return A$189, leaving an A$11.00 cost. Grinding there organically at the proxy rate means 365.7 spins at A$2.00, or A$731.40 in turnover, with an expected cost of A$40.23. The press is cheaper per feature, straight up. What you give up for that saving is jackpot exposure on A$200 of turnover, because the bought round routes around the draw. You still get 10 to 30 spins, but all four tiers are switched off.

Watch for: Sure, the jackpot bar stays lit and keeps animating through the entire bought round. Do not mistake that for eligibility. It is live for everyone else at that casino, while the player inside the feature gets no shot at it.

Decision branches: If Step 1 put the combined RTP above 96.50% → leave the button alone. Every press pushes turnover through a game already priced for the pool while giving you zero jackpot exposure. If Step 1 put it below 96.50% and the cap is the target → press at the lowest stake that leaves room for five buys. For the benchmark, use the 95.62× average bought round from the Sugar Rush sample, which still sits below the 100× ticket price. If a deposit bonus is active → check the terms before touching the button. Most offshore operators either block bonus buys outright or set the per round bet low enough that a 100× press cannot be made, so use the grind lane when that cap gets in the way.

Step 4 — Feed the multiplier spots inside the round, then price the exit

Marked spots do not remember anything between base spins. Their multipliers vanish when each base game tumble sequence ends, so a “warmed up” grid is rubbish as a signal and always has been. Inside free spins, though, those spots stay locked for the entire round. Every extra explosion in the same cell keeps building them, and frankly, that persistence is the only structure in the game capable of reaching the cap.

Action: Ride the round to the end and watch the cells rather than staring at the counter. After the second explosion in a cell, that spot starts at ×2 and can keep doubling until ×128. Spots used in one win add together instead of multiplying, so 128 plus 64 plus 32 makes that cluster ×224. Retriggers follow the same scatter table: 3 to 7 scatters pay 10/12/15/20/30.

Watch for: Well, the finish line is the 5,000× cap. That works out to A$1,000 at A$0.20 and A$10,000 at A$2.00. Hit it and the game awards the win immediately. Any free spins still sitting on the counter are gone.

Decision branches: If the round finishes above 100× total bet, bank it. The ticket has paid for itself, so close the tab instead of feeding the win straight into another press. If it finishes under 100×, which is the more likely result with a 95.62× average, go back to the lane chosen in Step 2 at the same stake. Do not double the buy trying to square things up. And if a jackpot pick em lands during a base game spin, play the 4×3 gem grid until three matching names show, then call the session regardless of the tier.

The maths behind the two-point toll

Look, the slot side clips 5.5 cents from every dollar turned over versus 3.5 cents on the 96.50% parent. A A$200 stash at 94.50% gives you roughly A$3,636 of theoretical turnover before the lot is gone. Of that turnover, 2.00 points works out to A$72.73. That is what the jackpot ticket costs across one full stash, so the operator contribution needs to return more than A$72.73 in expected jackpot value just to break even. The catch is simple. That answer sits on rules page 6 of 9 and nowhere else.

The return split has to be borrowed from the parent, so treat it as a proxy. At 1 bonus per 365.7 spins with a 95.62× average bonus, the feature accounts for 95.62 divided by 365.7, or about 26 points of RTP. Scale that across this build and you are looking at roughly 26 points coming from free spins, with about 68 left in base game tumbles. So close to seven dollars in ten gets handed back through ordinary clusters. Mind you, that split comes from another build running a different RTP. It was not measured on this one.

Variance here is an estimate, full stop. The spec formula spits out about 3.2 per A$1 stake using a 5,000× cap and a capped round frequency of 1 in 2,340,000 from the game server field. Problem is, that formula badly undercooks both tumble chains and persistent multipliers. Corrected the same way this site corrected it forSugar Rush 1000the realistic number is roughly 6 per A$1 stake, sitting in a 5 to 8 band. On that σ, a A$170 stash at A$0.20 gets through its 850 spins without much drama. Push the same stash to A$2.00 and, frankly, one flat bonus can cook the lot.

The jackpot brings another variance source, and none of the numbers above account for it. It scales with the bet and can land at random on base game spins. The pool is seeded, then reseeded from contributions. There is no must drop rule and no drop by ceiling anywhere in the rules. So no, there is nothing “due” to spot here, and a high meter means nothing across casinos. The only ceiling is the operator’s jackpot limit. Once that is hit, contributions are pushed into the next pool. Any bankroll plan based purely on the 94.50% slot maths leaves this whole piece out, and honestly there is no defensible number to plug into the gap.

Six traps this build sets

  1. Pressing the A$200 buy while treating the jackpot as still live. The tiers are off for 10 to 30 spins, the bar stays animated throughout, and the round costs A$200 of jackpot-blind turnover for zero EV gain.
  2. Reading the demo meters as the real thing. XXX in the tier boxes and 0% in the contribution table mean no pool is attached to a free-play session, not that the jackpots are tiny.
  3. Skipping rules pages 5 and 6 of 9. It is the only per-casino disclosure that exists for this title, and it is the difference between a 96.50%-beating build and paying 2.00 points for a dormant pool.
  4. Raising stake because the grid looks warm. Base-game spots and multipliers are wiped when the tumble sequence ends, so there is no carry, and the raise costs 5.5 cents on every extra dollar.
  5. Treating “higher bets have a higher chance” as a threshold to clear. It is proportional. A$0.20 is eligible, and no bet level improves jackpot value per dollar wagered.
  6. Chasing a hot free spins round past 5,000×. The cap ends the round on the spot and forfeits the spins still on the counter, so a A$0.20 session is done at A$1,000 whether four spins remain or fourteen.

Stop numbers for both lanes

Jackpot lane budget: A$170 at A$0.20 total bet. That buys 850 base spins, with no top ups. Once the turnover allowance is gone, the ticket has been paid for and the session is done.

Cap lane budget: Five Buy Free Spins presses, then out. That is A$100 at A$0.20 or A$1,000 at A$2.00. Sure, press number six can look tempting after a rough set. It is still a chase.

Round-value exit: Any feature that closes above 100× total bet gets banked because it has covered its own ticket price. Simple. If a jackpot pick em opens, the session finishes at the reveal.

Session stop-loss: Set the line at 60% of the session stash, which is A$102 on a A$170 lane. On a 5 of 5 volatility build with no published hit frequency, there is nothing clever to pull from the drought. To be fair, it is just dead air until the stop is hit.

Dead-pool exit: If the tiers show XXX, the bar says “Jackpot closed”, or page 6 of 9 shows a combined RTP under 96.50%, the read is the same. Those 2.00 points are buying you nothing. The parent game does the same job cheaper.

One thing this site cannot tell you: No AU facing offshore casino was confirmed running this build. Look, the operators that did turn up were either EU regulated sites or US sweeps sites, mainly because Pragmatic’s jackpot API has to be integrated on the operator side. None of the terms reviewed said whether a jackpot hit with bonus funds gets paid in full either. That is one to put to support before depositing, not after the reveal.


Strategy by Dave Holloway, Floor Veteran. Last updated: 16 Aug 2026.
18+. Gamble responsibly. Gambling Help Online 1800 858 858 | Lifeline 13 11 14.

Specs

SpecValue
ProviderPragmatic Play
Released2024 (operator rollout; no producer game page exists)
MechanicCluster pays with tumbles, persistent Multiplier Spots, four local progressive jackpots
Grid7×7
PaylinesNone. Cluster pays, 5 or more symbols connected horizontally or vertically
RTP94.5% regular, 94.5% on the bonus buy. Jackpot contribution sits on top and is set by the operator
Max win5,000× total bet, jackpot wins excluded from the cap
VolatilityHigh (5/5)
Hit frequencyNot published
Bet rangeA$0.20 to A$240
Bonus buyYes, 100× total bet
JackpotFour local progressive tiers: GRAND, MEGA, MAJOR, MINOR
Minimum jackpot-eligible betA$0.20
ThemeCartoon birds and chicks in a spring meadow

Symbols & Paytable

Honestly, pays are shown in × total bet. The cluster size is whatever sits in that column heading.

Symbol58101215+
Red bird1×2×5×15×150×
Yellow chick0.75×1.5×4×12.5×100×
Green bird0.5×1.25×3×10×60×
Blue bird0.4×1×2×5×40×
Sunflower0.3×0.75×1.5×3.5×30×
Red rose0.25×0.5×1.25×3×25×
Pink flower0.2×0.4×1×2.5×20×
  • Golden Egg scatter (an egg in a nest): appears on all reels, pays nothing on its own, and triggers free spins on 3, 4, 5, 6 or 7 landing anywhere.
  • Wild: none. The paytable screen shows no wild symbol and the rules document none.
  • Only the highest win is paid per winning combination. When several blocks win on the same tumble, all wins are added together, and every win is multiplied by the base bet.

Game rules

Base game

Symbols land on a 7×7 grid with no paylines at all. Five or more matching symbols need to touch horizontally or vertically to make a paying block. The win then clears and fresh symbols fall in from above. Mind you, this is also the only part of the game where punters have a shot at the four jackpots.

  • A win is a block of 5 or more identical symbols connected horizontally or vertically. Diagonals do not connect.
  • Winning symbols disappear, remaining symbols fall to the bottom, and empty positions refill from above.
  • Tumbling repeats until no new win forms. The whole chain is credited once the chain finishes.
  • Every winning symbol marks the cell it exploded in. From the second explosion on that same cell, a Multiplier Spot appears at ×2 and doubles on each further explosion in that cell, up to ×128.
  • When several Multiplier Spots take part in one win, their values are added, not multiplied. Three spots at ×128, ×64 and ×32 give ×224 on that cluster.
  • In the base game all marked spots and their multipliers are wiped when the tumble sequence ends. Nothing carries into the next spin.
  • 20 coins are staked per spin, with coin values running from A$0.01 to A$12, which is what sets the A$0.20 to A$240 bet range.

Jackpot Bonus Game

This is what separates Egg Rush Jackpot Play from the pokie underneath it. Four progressive tiers sit above the reels and are funded locally, only by players at your casino. One can drop at random after a base game spin finishes.

  • Up to four progressive jackpots run at once: GRAND (A), MEGA (K), MAJOR (Q) and MINOR (J), shown in a permanent bar above the grid. An operator may run fewer than four.
  • Jackpots can be won at random at the end of any base game spin. They cannot be won during any feature.
  • The winning tier is revealed in a pick-em screen: open gems until three with the same name appear.
  • Pools are local. Each casino seeds, funds and reseeds its own tiers from its own players, so the same game shows completely different amounts at different sites.
  • When a tier is won it is reseeded from money set aside out of the contributions, and it starts building again from that seed.
  • There is no must-drop and no drop-by ceiling. There is a jackpot limit: once a pool reaches it, further contributions are diverted to the next jackpot.
  • Minimum bet to be eligible is A$0.20. The chance of winning is directly proportional to the bet, with no tier lockouts above the minimum.
  • An operator can suspend a jackpot, which then reads “Jackpot closed”. The accumulated amount stays in the pool, and contributions on an unpaid closed jackpot are transferred to another tier.
  • Tied jackpot wins are paid in order rather than split.
  • Jackpot wins sit outside the 5,000× cap.

Free spins

Scatters buy you a round where the Multiplier Spots finally stick around. Anything marked on the grid stays marked for the whole feature, so those multipliers can keep doubling from spin to spin instead of resetting. Well, that persistence is what puts the 5,000× ceiling within reach at all.

  • 3, 4, 5, 6 or 7 scatters award 10, 12, 15, 20 or 30 free spins.
  • The same scatter counts retrigger during the round for the same amount of extra spins, so a 7-scatter retrigger adds another 30.
  • Marked spots and their multipliers remain in place until the end of the round and keep increasing with every further tumble across all of the free spins.
  • Special reels are in play during the feature.
  • No jackpot can drop on a free spin, triggered or bought.

Buy Free Spins

The buy is dead simple. You pay a fixed price for the feature and get no say whatsoever in how strong the entry turns out.

  • 100× current total bet, which is A$200 at the A$2 default bet.
  • The buy awards a random 3, 4, 5, 6 or 7 scatter entry. It does not guarantee the 30-spin start.
  • Buy RTP is 94.5%, identical to regular play, so the purchase moves variance rather than expected value.
  • The buy panel is present in the generic-jurisdiction build served by the producer’s own free demo.
  • Bonus terms at offshore operators often cap the stake per round low enough that a 100× buy cannot be placed while a deposit bonus is active.

Max-win cap

  • 5,000× total bet in the base game and in free spins.
  • If a free spins round reaches the cap, the win is awarded up to 5,000×, the round ends immediately and every remaining free spin is forfeited.
  • Jackpot wins are explicitly excluded from the cap.

RTP and the jackpot contribution

Look, the jackpot is not free money slapped on top of the same maths. This is the number that matters most on this title.

BuildRegular RTPBonus buy RTPMax win
Egg Rush Jackpot Play94.5%94.5%5,000×
Sugar Rush (the original maths)96.5%96.5%5,000×
Kingdom of Atlantis Jackpot Play94.5%94.5%5,000×
Tropical Pop Jackpot Play95.5%95.45%4,000×
  • On the producer’s own demo gateway, probed the same day with the same method, the Jackpot Play build serves 94.5% while the identical Sugar Rush maths serves 96.5%. The jackpot layer costs 2 percentage points of base return.
  • The jackpot money is added on top of that 94.5%, and the contribution rate is configured by the operator. Pragmatic publishes no default, and partners choose between large, medium and small jackpot setups.
  • Rules page 5/9 in the live game prints the four contribution percentages, one per tier. Rules page 6/9 prints the combined RTP including the jackpot bonus game. That screen is the only per-casino disclosure that exists for this title.
  • Two casinos running the same 94.5% build can return materially different totals, which is why no combined RTP figure is quoted on this page without naming a specific casino.
  • 94.5% is also the bottom rung of the Sugar Rush RTP ladder (96.5%, 95.5%, 94.5%). Whether any operator runs the Jackpot Play re-skin at a higher tier is unverified.
  • Aggregator databases listing this game at 95.5% are contradicted by the producer’s own build, which is why the cut on this page reads 94.5%.

Game series

Pragmatic pulled its ten overlay Jackpot Play versions on 31 January. In their place came five standalone re skins, with the jackpot layer built straight into each game.

Jackpot Play titleBuilt on
Egg Rush Jackpot PlaySugar Rush
Kingdom of Atlantis Jackpot PlayGates of Olympus
Tropical Pop Jackpot PlaySweet Bonanza
Tiki Hut Jackpot PlayThe Dog House Megaways
Gameshow Party Jackpot PlayBig Bass Splash Xmas
  • There is no separate non-jackpot “Egg Rush” title. Every aggregator page under that name points at this same build, so a base version does not exist to compare against.
  • The nearest relatives of the underlying maths are the plain Sugar Rush and Sugar Rush 1000, which runs a ×1,024 multiplier ceiling and a 25,000× cap instead of the 5,000× on this build.
  • None of the five Jackpot Play titles has a page in the producer’s public games catalogue, so the rules screens inside the game are the canonical source for every number here.
  • Release dating is unsettled: operator bulletins put the rollout in January, one aggregator database records a December build the year before, and the producer publishes no date at all. The year is all that can be stated honestly.

Mechanic deep-dive

The paytable pushes one way while the multiplier rules push the other. To be fair, that tug of war is what shapes the grind on this pokie.

  • Small clusters are effectively rebates. On the red bird a 9-cluster pays 2.5×, a 10-cluster pays 5×, a 12-cluster pays 15× and a 15-cluster pays 150×. The money is concentrated at the top of the ladder.
  • Multiplier Spots add rather than multiply, so a single spot cannot exceed ×128 but a cluster landing across several spots can total far more.
  • Because base game spots reset at the end of every tumble sequence, a warmed-up grid carries no value into the next spin. Only the free spins round accumulates.
  • On the original Sugar Rush maths this build re-skins, community tracking of a large spin sample put the bonus at roughly one trigger in 366 spins and an average feature payout near 96× the bet. Those figures are measured on Sugar Rush, not on this game, and are offered only as a structural proxy.
  • No hit frequency, variance index or jackpot drop rate is published for Egg Rush Jackpot Play itself, and no community dataset exists for it.

Demo notes

The free demo gives you the full game. There is one caveat, though, and it is worth knowing before that jackpot bar starts confusing anyone.

  • The four jackpot meters read “XXX” in demo mode and the contribution percentages on rules page 5/9 all read 0%. No operator pool is attached to a free demo, so there is nothing for them to display.
  • Everything else behaves as the real-money build: the same 7×7 grid, the same 94.5% maths, the same buy panel and the same rules screens.
  • The demo loads on a generic jurisdiction setting and is not geo-blocked, so the rules pages can be read in full without an account.

FAQ

Q: Is the RTP really 94.5% and not 95.5%? A: Straight up, yes. The producer’s own build serves 94.5% on regular spins and the buy. You can see it on both the rules screen and in the game’s init payload. The 95.5% figure, mind you, comes from aggregator databases.

Q: Can the jackpot drop during free spins? A: Short answer: no. The rules only allow jackpot drops at the end of a base game spin. So every free spin is jackpot dead time for the punter, whether the round was triggered or bought.

Q: How big are the four jackpots? A: Honestly, that comes down to the casino. Each operator runs its own local pool, funded and reseeded by its own players. Same pokie, different amounts from site to site, and none of those figures carry across.

Q: Why do the demo jackpot meters show XXX? A: A free demo has no operator pool hooked into it, so there is nothing for the tiers to pull from and the contribution percentages sit at 0%. The actual slot still plays exactly the same as the real money version.

Q: Does the bonus buy improve anything? A: Not really. The buy uses the same 94.5% cut as normal play, so there is no extra expected value there. Mind you, it also wipes out jackpot exposure for the 10 to 30 spins it pays for.

Q: Can Australians play Egg Rush Jackpot Play? A: No AU facing casino was confirmed carrying it. Pragmatic Play has no Australian licence. Under the Interactive Gambling Act 2001, access therefore comes through offshore operators.


Last updated: 16 Aug 2026
Reviewed by Mark Henderson, Senior Slots Analyst

Screenshots

Egg Rush Jackpot Play base game with the 7x7 bird grid and the four jackpot meters above it
The 7×7 grid at A$2.00 a spin, with the GRAND, MEGA, MAJOR and MINOR meters sitting across the top. In demo mode every meter reads XXX because the pool is set by the operator. The sign on the left offers BUY FREE SPINS for A$200 and the balance reads A$100,000.00.
Cluster win paying A$2.90 with the winning positions already tumbled away
A cluster win worth A$2.90. The winning symbols have already burst and the board is refilling, while the panel on the left lists what paid: five chicks for A$1.50, six roses for A$0.60 and five bluebirds for A$0.80.
Base game grid showing x2 and x4 Multiplier Spots left behind by repeat tumbles
Multiplier Spots in the base game. Cells that have exploded twice now carry x2 and x4 badges, the block of eight bluebirds is listed at x2 for A$4.00, and the running total for the spin reads A$7.40.
Free spins round with stacked Multiplier Spots up to x16 and four spins left
Inside the free spins round bought for A$200. The spots stay on the board here instead of clearing, so they have stacked up to x16 alongside x8 and x4. With four free spins left the round is showing A$71.90.

Demo embed · played in fun-money mode. No real-money play here.