| Spec | Value |
|---|---|
| RTP | 96.60% certified default; 95.60% / 94.55% builds ship and the reels give no tell — on a buy title the spread bites twice, per spin AND per 100x press |
| Volatility | High (5/5 in-game); ~10-14x per A$1 stake as a class read, not a measurement |
| Max win | 5,100x stake; the top relic caps at 5,000x and whole-cap odds sit near 1-in-2,186,748 |
| The engine | TWO independent doors into the feature: 3/4/5 scatters award 8/10/12 free spins, and an Island Bonus symbol on reel 3 drops 12 outright; inside, a ROAMING collector wild moves every spin, substitutes, and sweeps relic money-values (2x up to 5,000x a symbol); matching relics fill multiplier meters — 4 swords → 2x, 4 discs → 3x, 3 chalices → 5x, 3 masks → 10x; at count zero a totem re-spins until it lands on the wild’s position; then THE LINE: a feature total UNDER 2,250x triggers an offer to gamble the whole collect on a Mystery Prize — at 2,250x or higher, no gamble, it just pays |
| Buy | 100x, exposed at most AU-facing books (UK bans it); no separate buy-RTP published — assume base cut, variance front-loaded |
| Bet | A$0.20-A$500 (operator-dependent cap) |
The winning line
Spirit of Adventure ends the feature with a loaded question, honestly. Any round finishing under 2,250x gets offered a gamble for the ENTIRE collect on a Mystery Prize, and the slot seems to ask most often about those smaller wins it tends to spit out. Check you have the 96.60% build, work both trigger doors at a flat stake, quarantine the 100x buy at 20% of bankroll, skip the gamble as standard, then bank +250x.
Step 1 — Read the build; the spread taxes every spin AND every buy
Same reels, three versions. On a buy title, the low build stings twice: ~A$2 extra expected loss for every A$100 wagered, then another ~A$2 dropped on every 100x press.
Action: Check the figure in the “i” panel before loading up funds, sure, and use A$0.20-1 for the probe (under 0.5% of a A$200 stash per spin while you confirm it).
Watch for: A hidden panel. Well, that detail matters more than anything flashing away on the reels.
Decision branches:
- If 94.55% or no figure → shut it down and find another AU-facing book before dropping in more funds.
- If 96.60% (or 95.60% as best available) → record it and move into the hunt at probe stake.
Step 2 — Stalk both doors flat; two triggers mean oftener, never bigger
Here is the one bit of kindness in the design, mind you: scatters (3/4/5 → 8/10/12 spins) and the reel-3 Island Bonus (12 outright) work as separate doors into the same roaming-collector round. Entries come around more often. The ceiling stays exactly the same, though, so the proper read is “trigger more often,” never “the feature owes a bigger one.”
Action: Keep it flat at A$0.20-1 during the hunt, with a hard ceiling of 35% of session bankroll (~A$70 of stalking on A$200). Stake size does nothing for either trigger rate.
Watch for: The Island symbol edging towards reel 3 while the scatter count stacks up. Two clocks are running at once.
Decision branches:
- If either door opens → into the round at the same stake; honestly, that is what the session is there for.
- If scatters keep pairing without a third → hold to the dry-stretch cut-off; near-miss screens shift nothing.
- If the 35% hunt cap burns with no trigger → stop stalking and read the buy decision against what remains, rather than grinding blind.
Step 3 — Price the 100x buy off a ring-fenced budget, never survival funds
The buy is available at most AU-facing books, yet no buy-RTP is published, so assume the base cut with the variance dragged forward. Skipping a cold base is the bait. The catch is that most rounds return modest numbers, which is exactly why the Step 4 gamble exists, and chained buys can race past a sequence of thin features very quickly.
Action: Set aside no more than 20% of session bankroll for buys and call the price what it is: A$100 per press at A$1. With A$200, that means one press, perhaps two. It is a decision, not a rhythm.
Watch for: Deposit-bonus conditions that prohibit buys, plus the Step 1 build. Pressing the buy on 94.55% is where the edge starts to properly hurt.
Decision branches:
- If the build is 96.60% AND the budget covers 2+ presses AND no bonus blocks it → one buy, judged on the Step 4 exits like any natural round.
- If the build is low, the budget thin, or the stop-loss already passed → back to the flat hunt; buying to “win it back” on the low build is this slot’s fastest wallet-cook.
- If a press returns under +50x → no immediate re-buy; chained presses after a thin round is loss-chasing in costume.
Step 4 — Take the sure win at the 2,250x line; the gamble is sprung on purpose
There is nothing to control inside the round. The wild wanders, relics charge the meters, the 10x mask fill turns modest runs into meaningful numbers, and the totem keeps re-spinning until it locates the wild. Your choice comes at the end. Below a 2,250x total, the game asks you to stake the WHOLE collect on a Mystery Prize, and that prompt lands precisely on the outcomes the slot produces most often.
Action: Say no by default. Take the collect, measure it against the +250x exit, and recognise the gamble prompt for the tilt trap it was built to be.
Watch for: The mask meter filling during the round (3 masks → 10x), since it is the one meter capable of transforming the result, plus whether the totem extends the round or brings it to a close.
Decision branches:
- If the round closes at +250x or better, that is it, session finished straight away. A 5,100x-capped slot does not owe anyone another crack.
- If +50-250x with the gamble offered, sure, bank the win, skip the gamble, take a short break, then run one more hunt cycle only above 60% of the starting roll.
- If under +50x, take one flat hunt cycle or hit the cut-off, whichever comes first. A thin round is not a reason to throw more cash at it.
- If the cap or anything close to it lands, pull the funds out on the spot. The 1-in-2.19M event is the session’s full stop, plain and simple.
The maths that backs the playbook
The build gap matters because it stacks up across both routes. Run 600 base spins at A$1 on the floor build and the extra cost is ~A$12. Push every 100x press and another ~A$2 leaks away. Honestly, the panel check is the only lever before variance grabs the wheel. Two separate trigger doors lift feature frequency without raising the ceiling, and that changes the session plan. Shorter expected waits back the 35% hunt cap, but neither door cares about stake size. Once inside, the numbers sit in the meters. Relic values reaching 5,000x are collected by a wild that moves position every spin, with the 10x mask fill doing the heavy lifting as the result changer. Then there is the main behavioural trap. Offered only below 2,250x, the closing gamble goes after the common outcomes and asks players to put a collected win back on the line against an unknown draw on a 5/5-volatility engine. Turning it down is not soft. It is simply refusing a bet built to lure you in. The +250x exit sits where meter-assisted rounds can actually finish, while the cap and its odds (1-in-2.19M) have no real job in a practical plan.
What breaks the playbook
- Skipping the build check on a buy title is asking for trouble. The low tier drains the grind and every press as well, with twice the leak of a non-buy game.
- Seeing two doors and assuming a bigger feature. Sure, frequency doubles, but the ceiling stays identical. Sessions built around “owed” features usually run past the mark.
- Buying from survival funds is a bad setup. The ring-fence is there because a cold press from the core stash can end the session in one click.
- Taking the Mystery-Prize gamble is the classic trap. It shows up on the most common wins by design, and a banked collect against a capped mystery is exactly the trade the house wants.
- Chasing a thin round with a raise or re-buy is how bankrolls get cooked. The next round’s distribution never knew what happened before it.
The cut-off
Build gate: A 94.55% figure, or no visible figure at all, means close the tab before the deposit.
Hunt cap: Put 35% of the bankroll into stalking, maximum. If it disappears without a trigger, choose the buy question or the exit, never another blind grind.
Gamble rule: Decline the Mystery-Prize offer by default. Every time. Whatever the total.
Round bank: A +250x result ends the session immediately; +50-250x is banked with one conditional cycle; hitting the cap means an instant withdrawal.
Buy budget: Keep 20% ring-fenced, require coverage for at least 2 presses, and kill the plan after any return below +50x.
Strategy by Dave Holloway , Floor Veteran. Last updated: 16 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.
Specs
| Spec | Value |
|---|---|
| Provider | Reel Kingdom (published by Pragmatic Play) |
| Released | 2022-04-25 |
| Mechanic | Fixed 10-line reel slot with roaming collector wild, relic money-symbols and a progressive multiplier meter |
| Grid | 5×3 |
| Paylines | 10 fixed |
| RTP | 96.60% (default) |
| Max win | 5,100× total bet |
| Volatility | High (5/5) |
| Hit frequency | Not published |
| Bet range | A$0.20–A$500 |
| Bonus buy | Yes, 100× stake |
| Theme | Archaeological jungle expedition; female aviator-explorer heroine |
Symbols & Paytable
Reel Kingdom does not show a full numeric paytable on the producer page, so the table below records symbol roles, not exact per-symbol multipliers. The relic money-symbols are the ones to watch. They only pay once the feature is running.
| Symbol | Role |
|---|---|
| Aviator heroine | Wild, substitutes for all symbols except the scatter and the Island Bonus symbol; becomes the roaming collector wild in the feature |
| Adventure relics / artefacts (tiki totems, treasure iconography) | Premium pay symbols |
| Royals (10, J, Q, K, A) in aged relic styling | Low pay symbols |
| Spirit of Adventure Bonus scatter | Triggers free spins: 3/4/5 scatters award 8/10/12 spins |
| Island Bonus symbol (reel 3) | Alternate trigger: lands on reel 3 to grant 12 free spins outright |
| Relic money-symbols (chalices, discs, masks, swords) | Carry instant cash values from 2× up to 5,000× bet; collected by the roaming wild inside the feature only |
Game rules
Base game
The base game is a plain 5×3 pokie with 10 fixed paylines paying left-to-right from reel 1. No tricks. Nothing much happens until the feature fires. The heroine works as a straight wild, filling gaps on the lines. Those relic money-symbols that drop in the base game are only window dressing until you trigger the bonus.
- 10 fixed paylines pay left-to-right on adjacent reels starting from reel 1.
- The aviator heroine acts as a standard wild, substituting for all symbols except the scatter and the Island Bonus symbol.
- Relic money-symbols can land in the base game but carry no cash value outside the feature.
- There are two independent ways into the bonus: 3 or more scatters, or the Island Bonus symbol on reel 3.
Free spins
This is where the whole pokie lives or dies. Free spins give you a roaming wild. It jumps to a fresh position every spin, subs in everywhere, then scoops the cash value from every relic money-symbol sitting on the reels. Pick up matching relic types and you top up multiplier meters, which then hit your running feature total.
- Trigger: 3 / 4 / 5 scatters award 8 / 10 / 12 free spins; alternatively the Island Bonus symbol on reel 3 grants 12 free spins outright.
- Each free spin, a wild lands at a random position, substitutes all symbols, and collects the cash value of every relic money-symbol on the reels (relic values run 2× to 5,000× bet).
- Matching relic types fill progressive multiplier meters that apply to the running feature win: 4 swords award 2×, 4 discs award 3×, 3 chalices award 5×, and 3 masks award 10×.
- Totem re-spin extension: once the spins counter hits zero, a totem appears and moves to a random position each spin; the round keeps re-spinning until the totem lands on the same position as the wild, at which point the feature ends.
Mystery Prize gamble
When the feature lands small, the game dangles a one-shot gamble: put the collected win back on the line for a Mystery Prize. It only appears below a fixed threshold. That is the tell: the round is trying to drag sub-cap wins back onto the table.
- Offered only when the total feature win lands below 2,250× bet.
- The player may gamble the accumulated feature win for a Mystery Prize (a capped alternate payout).
- If the feature win is 2,250× or higher, the gamble is not offered.
Bonus buy
Punters who do not fancy waiting on a high-vol trigger can use the Bonus Buy and jump straight into the free-spins round. The price is fixed. Two trigger paths exist here, which is rare enough, but the buy still lands you in the same feature.
- Costs 100× stake for direct entry to the free-spins feature.
- Available on AU-facing offshore casinos; disabled in the UK and other jurisdictions where buy-features are banned.
- Buys the feature only: the roaming collector wild, relic money-symbols and multiplier meters all behave exactly as they do on an organic trigger.
Max-win cap
- 5,100× total bet.
- Max-win probability is roughly 1 in 2,186,748 (per SlotCatalog data), so the top prize is a genuine long-tail event.
- The single largest relic money-symbol is worth 5,000× bet, which sits just under the overall ceiling.
Screenshots

Base game on the 5×3, 10-fixed-line grid: an emerald line win lights up left-to-right while a golden relic money-symbol sits on the reels, ready to be collected only if the bonus triggers.

The relic money-symbols (golden chalices carrying cash values) and two Spirit of Adventure Bonus scatter symbols on the grid: landing three of these scatters triggers the free-spins feature where the roaming collector wild sweeps up the relic values.

A Big Win celebration in the base game: the golden banner and win box fire after a full payline lands, with the pay-line callout shown beneath the reels.
RTP versions
Pragmatic ships this pokie in three certified RTP tiers. The operator picks the build, so most punters never actually know which cut they are playing.
| Tier | Status | AU-facing casinos | Notes |
|---|---|---|---|
| 96.60% | Certified default | Unverified | The build reputable operators are most likely to run |
| 95.60% | Reduced tier | Unverified | Common in the wild; SlotCatalog treated this as its listed default |
| 94.55% | Lowest tier | Unverified | The reduced-RTP build offshore operators can quietly run |
No source names which operator runs which tier, so the AU-facing column has to stay unverified. On a bonus-buy title, that spread bites harder than usual. Buy the feature at 100× a spin on the 94.55% build and the edge loss stacks up over a buy-heavy session compared with the certified 96.60% default.
Game series
Spirit of Adventure is a Reel Kingdom production published under the Pragmatic Play brand, the same commercial setup behind the Big Bass and John Hunter lines. Think shared collector-wild DNA, not a direct sequel.
| Title | Studio / Provider | Max win | Key difference |
|---|---|---|---|
| Big Bass Bonanza | Reel Kingdom / Pragmatic | 2,100× | Same 10-line frame and collector-wild idea, lower ceiling, gentler variance and far better-documented feature maths |
| John Hunter and the Book of Tut | Reel Kingdom / Pragmatic | 10,500× | Same explorer-and-relics theme, higher ceiling, expanding-symbol free spins for a longer tail |
| John Hunter and the Tomb of the Scarab Queen | Reel Kingdom / Pragmatic | 10,500× | Direct thematic sibling, same buy price, larger max win |
| Wild Wild Riches | Reel Kingdom / Pragmatic | 5,000× | Similar ceiling at medium-high volatility, the gentler grind if 5/5 vol runs too brutal |
Provider context
The lobby lists this as a Pragmatic Play slot, but the credited studio is Reel Kingdom, Pragmatic’s studio partner behind the Big Bass and John Hunter catalogues. That origin tells you the mechanic family: fixed-line frame, collector wild, and none of the tumbling grid engines Pragmatic ships in-house.
- True developer is Reel Kingdom; brand and publisher is Pragmatic Play, which distributes all Reel Kingdom output under its own name for lobby and licensing purposes.
- Pragmatic Play does not hold an Australian licence, so under the Interactive Gambling Act 2001 real-money online pokies are not licensed onshore; AU players reach the title through offshore-licensed casinos, and free demo play is unrestricted.
- Promotional art carries standard MGA B2B licensing (MGA/B2B/317/2016); no title-specific UKGC or eCogra filing was located for this release.
FAQ
Q: Does the reduced RTP build change how the slot plays?
A: Not really. The 95.60% and 94.55% builds play the same way as the 96.60% default; the long-run cut is the bit that changes. On a 100× bonus-buy pokie, that gap chews through a buy-heavy bankroll faster than most punters realise.
Q: Can I buy the bonus on AU-facing casinos?
A: Yes. The 100× Bonus Buy is generally exposed on AU-facing offshore casinos, though it is disabled in the UK. Some AU-facing sites also block buys while a deposit bonus is active, so read the terms before you fire.
Q: Why does the game sometimes offer a Mystery Prize gamble?
A: Straight up, it only appears when your feature win lands below 2,250× bet. You can risk the collected amount for a capped Mystery Prize; land 2,250× or more and the gamble does not appear.
Q: How rare is the 5,100× max win?
A: Dead set rare. SlotCatalog puts the top prize at roughly 1 in 2,186,748 spins, so treat 5,100× as lottery-end stuff. Do not build bankroll plans around it.
Q: Are the two trigger paths worth chasing?
A: The two doors, 3+ scatters or the Island Bonus on reel 3, lift how often the feature fires, not the payout ceiling. Do not over-bet just because there is an extra entry path. The bonus owes you nothing.
Last updated: 01 Jul 2026
Reviewed by Mark Henderson, Senior Slots Analyst
Demo embed · played in fun-money mode. No real-money play here.