| Spec | Value |
|---|---|
| RTP | 96.36% default; 94% / 92% operator-config tiers on Hacksaw OpenRGS |
| Volatility | High (Very High by σ tier); σ derived 10-14 per A$1 — 500-spin dry stretches are routine |
| Max win | 15,000x stake, and it exists only because of Faye on reel 5 |
| The engine | Faye (reel 5) expands on winning lines and carries the tail; Johnny (reel 4) + Faye combos stack line pays (a single 200x + 25x line = 225x); free spins: IT BEGINS (10 spins, probabilistic Faye) and LAST ORDERS (10 spins + persistent Spirit Reels = Faye GUARANTEED to expand on winning lines); 2 mid-bonus scatters = +2 spins, 3 = +4 |
| Buys | Bonus Hunt 3x (one-spin odds nudge) · Spirit Reel 60x (one spin, 3+ wilds) · IT BEGINS 100x · LAST ORDERS 200x |
| Bet | A$0.20-A$80 |
The winning line
The Jack & Rose pays through reel 5. Faye expansions on winning lines run the whole 15,000x chase, and only LAST ORDERS locks them in. Mind you, confirm the 96.36% tier first. Grind at 0.2% of the stash while tracking Faye landings, grab one bankroll matched tier per session, then cash at +300x on a bonus or +500x across the session.
Step 1 — Verify the tier, then calibrate the stake to 0.2%
OpenRGS lets the casino pick 96.36 / 94 / 92. The bottom tier takes 4.36 cents from every dollar, honestly the same hit as buying a feature every 1,000 spins and tossing it straight away.
Action: Check the RTP on the paytable’s last page. At 96.36%, stake 0.2% of the session bankroll (A$0.20 on A$100, A$0.50 on A$250) and keep 200+ bets behind it.
Watch for: Hidden RTP panels. That is an operator tell, so treat the game as 92%.
Decision branches:
- If it reads 96.36% → calibrate and play.
- If it reads 94% or 92% → find another casino; the slot was balanced and reviewed on the default only.
- If the stash is under 200 bets → one ugly stretch wipes it out, so drop the stake until it fits.
Step 2 — Hunt the scatters and log every Faye
The base game is deliberately thin. From spins 60 to 200, the session job is simple: stay funded while you track the right side engine, watching Fayes hit winning lines while Fayes stay dry.
Action: Keep the calibrated stake steady. Never lift it because “nothing’s hitting”. Tally Faye drops, Johnny+Faye same line combos and 2-scatter near-triggers.
Watch for: Two scatters landing on one spin twice within 60 spins. That is the pre-trigger density band, sure, so keep an eye on it.
Decision branches:
- If 2 scatter near misses land twice in 60 spins → hold; the trigger band is live, so there is no need for a buy chase.
- If zero Faye expansions in 150 spins → the right side is cold; honestly, floor the stake at A$0.20 and ride to spin 200 before checking again.
- If the stash dips below 60% with no scatter pair → floor the stake regardless; the room for a natural trigger is already spent.
- If a trigger lands → Step 4.
Step 3 — One buy tier per session, matched to the bankroll
Four tiers, but honestly only one rule matters: pick one tier per session and back it with 5x its cost. Spirit Reel at 60x looks cheap, mind you, but one spin with three wilds gives no variance cover. LAST ORDERS at 200x is the only tier that guarantees Faye expansion through persistent Spirit Reels, which is why it carries that price.
Action: Use the stash as the gate. 500+ bets unlocks LAST ORDERS, 250 to 500 caps the buy at IT BEGINS 100x, and under 250 means grinding with no more than a Bonus Hunt 3x nudge.
Watch for: Active deposit bonuses. AU facing books cap bets at A$5 to A$10 during rollover, and at most of them the 60x/100x/200x tiers void the bonus.
Decision branches:
- If 500+ bets and 200 dry spins → one LAST ORDERS, because it is the only buy that earns its price.
- If 250 to 500 bets → IT BEGINS at most; the Faye gate stays probabilistic, so price it that way.
- If a bonus active flag is up → nothing above the 3x nudge.
- If the urge is stair stepping from 3x to 100x to 200x chasing the miss → each buy is its own draw; only the losses stack up.
Step 4 — In the bonus, read the Faye signal; cash at +300x
The bet stays locked for the round. IT BEGINS runs the base wild mechanic more often, though Faye remains behind a probability gate. LAST ORDERS changes “land and maybe expand” into “land and always expand on a winning line”.
Action: Hands off. Track the counter against the exits: +300x on the bonus (A$150 at A$0.50) shuts the session, while +500x cumulative closes it wherever it sits.
Watch for: A Faye expansion by spin 4 with the counter already at 100x+. That is the upper-tier path. Also watch mid-bonus scatter pairs, because they add spins at pure positive expectation.
Decision branches:
- If the round closes at +300x or the session at +500x → withdraw immediately; crypto pays in 0-24h, fiat 2-5 days, and money parked in the cashier gets reloaded.
- If it closes at +100x-299x → bank the profit, floor the stake at A$0.20, and play out the remainder without a re-buy.
- If it closes under 50x with no Faye expansion → log it and stop; bonus-on-bonus is the documented losing pattern here.
- If scatters double at spin 6+ → stay to the end; retrigger spins cost nothing and pay the same table.
The maths that backs the playbook
The tail sits on one reel. Without Faye expansions, the game is just a thin liner, which makes the Step 2 log the session’s real instrument. It also explains why LAST ORDERS’ guarantee is worth 200x while Spirit Reel’s lone spin is not worth 60x. At σ 10-14, the 200-bet floor and 0.2% stake sizing are there because 500-spin droughts are routine, not remarkable. A stash below 200 bets is one ordinary dry stretch from zero. The 4.36-point tier spread costs more than any buy call. Per dollar turned over, it separates the reviewed game from a discount copy. The exit ladder, +300x bonus and +500x session, is set where Faye-fed rounds genuinely land: one expanded line can print 225x by itself, so a 300x round is the mechanism firing once, not a fluke worth pressing.
What breaks the playbook
- Playing an unverified tier. The 92% copy looks identical and pays 4.36 cents less per dollar, every dollar.
- Betting up mid-drought. The trigger band does not price by stake; the wipeout point does.
- Buying Spirit Reel for “value”. One spin, no variance cover; the cheap tier is the expensive one per unit of feature time.
- The menu stair step is where plenty of punters get caught. Independent draws stack the damage, and the deposit bonus cap can wipe the top winnings at most AU books.
- Bailing out halfway through a bonus after a slow opening. Sure, retriggers and late Fayes still pay on the same table; the round’s EV only gets used once the counter stops.
The cut-off
Tier gate: honestly, anything below 96.36% means find another casino.
Stake floor: if the stash is under 200 bets, lower the stake until it fits. Otherwise, skip the session.
+300x / +500x bank: if a bonus reaches +300x or a session hits +500x, pull the money out straight away, with no re-deposit for 24 hours.
Cold exit: 150 spins without a Faye expansion means the stake gets cut. If the stash falls to 60% with no scatter pair, the session is done.
Buy gate: keep it to one tier per session, funded at 5x its cost. Under an active bonus, nothing moves past the 3x nudge.
Strategy by Dave Holloway , Floor Veteran. Last updated: 16 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.
Specs
| Spec | Value |
|---|---|
| Provider | Hacksaw Gaming (developed by Kitsune Studios, distributed on Hacksaw’s OpenRGS platform) |
| Released | 2026-05-14 (soft launch); broader OpenRGS rollout 2026-06-09 |
| Mechanic | Fixed paylines + Expanding Multiplier Wilds + Spirit Reels free-spin variant |
| Grid | 6×5 |
| Paylines | 19 fixed, left-to-right from reel 1 |
| RTP | 96.36% (default; 94% and 92% tiers configurable per operator) |
| Max win | 15,000× stake |
| Volatility | High (top 10% of online slots; derived σ band 10, 14 per A$1 stake) |
| Hit frequency | Not published by the producer |
| Bet range | A$0.16, A$82.50 (operator-converted from the producer baseline) |
| Bonus buy | Yes, four tiers: 3×, 60×, 100×, 200× stake |
| Theme | Tavern at the edge of the world, with four elemental spirit wilds |
Symbols & Paytable
| Symbol | Pay / function |
|---|---|
| Beer mug, cocktails, whiskey glasses (premiums) | ~15× to 50× stake at 6-of-a-kind |
| 10, J, Q, K, A (royals) | ~3× to 10× stake at 6-of-a-kind |
| Sapphire (Wild, reel 2 only) | 2× to 4× multiplier on win; expands to fill reel 2 |
| Jürgen (Wild, reel 3 only) | 5× to 9× multiplier on win; expands to fill reel 3 |
| Johnny (Wild, reel 4 only) | 10× to 25× multiplier on win; expands to fill reel 4 |
| Faye (Wild, reel 5 only) | 30× to 200× multiplier on win; expands to fill reel 5 |
| FS Scatter | 3 trigger IT BEGINS (10 spins); 4 trigger LAST ORDERS (10 spins, Spirit Reels active) |
Full per-symbol payouts aren’t published on a producer game page yet. Kitsune Studios’ site doesn’t list this title, and Hacksaw doesn’t host studio-partner paytables on its main catalogue. The figures above are review-aggregated ranges. The in-game info panel at any AU-facing casino carrying it is the source to trust.
Game rules
Base game
This is a 19-line pokie at heart, paying left-to-right from reel 1 across a 6×5 grid. The card-rank lows create a long tail of small pays, while the drink-themed premiums do most of the real base-game work. The bit that lifts the maths is the wild stack: four named wilds, each tied to one reel, each with its own multiplier range.
- 6×5 grid with 19 fixed paylines paying left-to-right starting on reel 1.
- Card lows (10, J, Q, K, A) and drink-themed premiums (beer, cocktails, whiskey) form the regular paytable.
- The Sapphire, Jürgen, Johnny and Faye wilds each live on their own reel (2, 3, 4 and 5 respectively).
- A wild only matters when it lands on its assigned reel AND joins a winning line; both conditions must hit before the multiplier triggers.
- When both conditions are met, the wild expands to fill its reel and applies a multiplier from its declared range.
- Multiple wild multipliers on the same winning line ADD together rather than multiply, Sapphire (max 4×) plus Johnny (max 25×) caps that line at 29×, not 100×.
IT BEGINS (Free Spins)
Three FS scatters anywhere trigger the standard free-spins round: 10 spins with more wild-multiplier action on the base game’s expanding-wild mechanic. The wild rules don’t change shape here. You’re just waiting less between the meaningful wild hits.
- 3 scatters anywhere on the grid trigger 10 free spins.
- Wild expansion still requires both a wild-on-its-reel landing AND a winning line; expansion probability is raised versus base play.
- Multiple wild multipliers on the same line continue to ADD together.
- Retriggers: 2 scatters during free spins award +2 spins; 3 scatters award +4 spins.
LAST ORDERS (Free Spins + Spirit Reels)
Four scatters trigger the upgraded round. You still get 10 spins, but Spirit Reels stay active throughout. In Spirit Reels, the base-game “land + maybe expand” check is gone. Any coloured wild that lands on its assigned reel and helps a winning line is GUARANTEED to expand and apply its multiplier. That’s where the slot’s 15,000× max-win profile actually sits.
- 4 scatters anywhere on the grid trigger 10 free spins with Spirit Reels active for the full round.
- Spirit Reels removes the probability gate on wild expansion, every wild that lands on its assigned reel and lands on a winning line expands and multiplies, every time.
- Faye (reel 5, 30× to 200× multiplier) becomes the dominant maths driver in this mode.
- Retriggers identical to IT BEGINS: 2 scatters → +2 spins, 3 scatters → +4 spins. The Spirit Reels state carries through the retrigger.
Bonus buy
The bonus buy menu has four tiers, not the single switch most Hacksaw slots come with: a Bonus Hunt probability boost, a one-spin Spirit Reel guarantee, and two direct-entry buys. Per-tier RTP figures aren’t published. The Hacksaw OpenRGS convention is to keep buy-mode RTP at or very near the base 96.36%, but with much higher variance because each buy removes the smoothing you’d normally get from base-game play.
- Bonus Hunt, 3× stake, buys a 5× higher scatter trigger chance on the next spin (a probability boost, not a feature entry).
- Spirit Reel, 60× stake, buys one spin with a guaranteed 3-or-more wild expansion landing.
- IT BEGINS, 100× stake, direct entry to 10 free spins on the standard mechanic.
- LAST ORDERS, 200× stake, direct entry to 10 free spins with Spirit Reels active throughout.
- Available at AU-facing offshore casinos that carry Hacksaw content; blocked under UKGC (post-2023 ban), Netherlands KSA, Ontario AGCO, Belgium and parts of Germany.
- AU casinos that enforce a max-bet cap during bonus play (commonly A$5 on Ricky-style operators) effectively void the Spirit Reel, IT BEGINS and LAST ORDERS tiers, only the 3× Bonus Hunt comfortably fits inside bonus-active play.
Max-win cap
- 15,000× stake total round.
- The cap is reachable only through compounded wild multipliers across multiple winning lines during free spins (typically LAST ORDERS) with a Faye reel-5 expansion involved.
- No post-launch revision documented at time of writing; 15,000× has been the published ceiling since the May 2026 launch.
- At A$1 stake the cap pays A$15,000; at A$5 stake, A$75,000.
Screenshots

The base game ready to spin, 6×5 grid, 19 fixed paylines, with the Jack and Rose characters framing the reels and the spin button bottom centre.

Spirit Reels in action, the blue Faye wild stack expands across column 2, a 3× multiplier badge appears mid-grid, and the connected payline pays 8.4× stake.

A wild-multiplier symbol lands organically during base play, the 7×5 badge formatting and connecting payline show the in-grid multiplier maths the slot’s 15,000× ceiling actually rides on.
RTP versions
Hacksaw OpenRGS ships every title with operator-configurable RTP tiers, and most punters never check which tier their casino is actually running.
| Tier | Status | AU-facing casinos | Other operators |
|---|---|---|---|
| 96.36% | Default | No AU-facing casino confirmed at time of publish (slot is under 60 days old) | Tested tier on BigWinBoard and iGamingToday review builds |
| 94.00% | Reduced | Not named in any public source | Not named in any public source |
| 92.00% | Stripped | Not named in any public source | Not named in any public source |
Straight up, the 92% tier cuts 4.36 percentage points of expected return versus the default. That’s another A$4.36 in expected loss per A$100 wagered, on a slot already throwing 100×-200× swings between meaningful hits. As of June 2026, no AU-facing casino has been verifiably documented running The Jack & Rose at all, let alone a specific RTP tier. The slot is too fresh for community data. Expect Stake and the Ricky/BC.Game crypto cohort to onboard first within the Hacksaw partnership window, usually 30 to 60 days post-launch. Until in-game info panels surface confirmed tier data, AU punters should check the in-game info panel at their chosen casino before sinking real money.
Mechanic deep-dive
The four named wilds, Sapphire, Jürgen, Johnny, Faye, are not equal. They sit on reels 2, 3, 4 and 5 respectively, and the multiplier ranges climb hard: Sapphire caps at 4×, Faye reaches 200×. Because multipliers ADD rather than multiply when more than one wild joins a winning line, the practical maths leans heavily toward the Faye reel.
- A line that triggers Sapphire (max 4×) + Jürgen (max 9×) + Johnny (max 25×) caps at 38× on that line, substantial, but nowhere near the 15,000× ceiling.
- The same line with Faye (max 200×) added climbs to 238×. Without Faye, max-win territory is structurally out of reach.
- Faye’s expansion probability is gated in base play and guaranteed in LAST ORDERS; this is what makes LAST ORDERS the only realistic max-win path.
- Roughly 35% to 45% of total RTP lives in the base game (drink-symbol payouts with occasional wild expansion); the bonus rounds carry the remaining 50% to 60%, with Faye-amplified Spirit Reels outcomes producing the right-tail spikes that drive the published ceiling.
- The base game without a wild expansion is a thin 19-line pokie, meaningful pays cluster on the drink premiums at 6-of-a-kind, and that’s it. The wild stack is the entire reason to be on this slot.
The “Faye lottery” angle makes the maths easier to read. Every spin is basically two slots at once: a 4-reel base game across reels 1 through 4, then a separate Faye-multiplier draw on reel 5 that decides whether a win pushes into hundreds of times stake or stays inside the 30× zone. Punters who bail after a dry stretch on reels 1 to 4 often misread the variance shape. The real bonus-trigger wait sits in the 200 to 350 spin range on Hacksaw’s high-vol stack, with a long right tail where 500 to 1,000 spin dry stretches are mathematically routine. Size the bankroll for the wait, not for the trigger.
Game series
The Kitsune-Studios-via-Hacksaw stack is still shallow, but it’s growing. For AU punters trying to place The Jack & Rose against the studio’s catalogue and Hacksaw’s wider bonus-buy stable, there are three useful reference points.
| Title | Studio / Distributor | Volatility | Max win | Bonus buy | Key strategic difference |
|---|---|---|---|---|---|
| Thurisaz | Kitsune Studios / Hacksaw Gaming | High | Not published | Yes | Same studio, same OpenRGS distribution path; the “if you like Kitsune’s house style” lateral pick |
| Wanted Dead or a Wild | Hacksaw Gaming | Extreme | 12,500× | Yes, single tier ~100× stake | Single-mechanic chase (Duel/Train/Dead Man’s Hand); lower max-win ceiling, tighter swing-y session maths |
| Hot Ross | Hacksaw Gaming | High | 15,000× | Yes, multi-tier | Same 15,000× ceiling, different mechanic (expanding symbols rather than multiplier wilds); the direct AU comparison |
| Bullets and Bounty | Hacksaw Gaming | Very High | 20,000× | Yes | Higher ceiling, more brutal variance; the upgrade target for a punter who’s already outgrown 15,000× |
Demo notes
The producer-hosted demo at Hacksaw’s static-live launcher can be embedded from a neutral source, but there’s one quirk to flag. The launcher needs a Referer: https://www.bigwinboard.com/ HTTP header to initialise the wallet, and the partner identifier has to match the referer. So partner=bigwinboard pairs with the bigwinboard referer, while partner=demo works with the generic demo referer. Without the matching header, the launcher returns “OOPS! Connection lost to wallet” and the canvas never loads.
- Demo is unrestricted from AU IPs, no geo-block on the producer side.
- The token parameter accepts any non-empty string when the partner/referer pair is correct; the BigWinBoard review iframe uses
token=123and the same value works for our embed. - No real-money mode in the demo, the wallet is a virtual balance reset per session.
- Bonus buy works in demo mode at all four tiers; useful for punters who want to feel the variance of LAST ORDERS at 200× stake without burning a bankroll.
Provider context
Kitsune Studios is a UK-fronted studio that joined Hacksaw Gaming’s OpenRGS distribution platform in March 2025. Hacksaw later acquired a minority stake. The Jack & Rose is the second public title under the partnership, with Thurisaz being the first. For taxonomy, the slot files under Hacksaw Gaming because Hacksaw is the distributor of record and the brand AU-facing casinos shelve it under. Kitsune is the credited studio in the body copy, and the studio’s homepage at kitsunestudios.uk lists three further titles in development, Bonnies Buccaneers, Library Overdue, Miss Candy’s Sweet Escape, as of June 2026.
Hacksaw runs the OpenRGS platform with operator-configurable RTP tiers from a permitted set, the same setup behind Wanted Dead or a Wild, Hot Ross and Chaos Crew. Provider regulatory posture: Malta Gaming Authority (MGA) licensed; no direct AU operator licence. Under the Interactive Gambling Act 2001, operator-targeting is the offence, not player participation, so AU access happens through offshore casinos that license the Hacksaw catalogue. Kitsune Studios’ homepage does not yet list The Jack & Rose at time of writing, which is odd because most studios update their public catalogue at launch. The slot is still verifiable in demo mode through Hacksaw’s static-live launcher, and the in-game info panel at any AU-facing casino carrying it is the canonical reference for the live tier on offer.
FAQ
Q: Does Spirit Reels change the RTP?
A: No. Spirit Reels is the LAST ORDERS bonus state. It turns wild expansion from “land + maybe” into “land + always”. The certified tier the operator’s running, 96.36% / 94% / 92%, stays the same. The variance just hits harder up front.
Q: Which AU casinos run The Jack & Rose?
A: Straight up, none confirmed yet at time of publish. The slot is under 60 days old. Stake and the Ricky / BC.Game crypto cohort typically onboard new Hacksaw titles within 30 to 60 days of launch.
Q: Is the Bonus Hunt 3× buy worth it?
A: Depends on bankroll. Bonus Hunt only boosts scatter probability on one spin. It doesn’t guarantee a trigger. Each Bonus Hunt is independent, so stair-stepping ten of them doesn’t compound the trigger odds. It just compounds the expected loss.
Q: What’s the difference between IT BEGINS and LAST ORDERS?
A: IT BEGINS gives 10 free spins with raised wild-expansion frequency on the base mechanic. LAST ORDERS gives 10 free spins with Spirit Reels active throughout, so wild expansion is guaranteed on every winning line. LAST ORDERS is the only realistic max-win path.
Q: Can a Spirit Reel buy void my deposit bonus?
A: Yes, on most AU-facing offshore casinos. The 60× stake Spirit Reel buy at A$1 stake costs A$60, which is well above the typical A$5 max-bet cap operators enforce during bonus-active play. Only the 3× Bonus Hunt fits comfortably inside bonus play.
Q: Why is Faye the maths-defining wild?
A: Faye lives on reel 5 with a 30× to 200× multiplier range, an order of magnitude above the other three wilds combined. Without a Faye contribution on a winning line, the 15,000× ceiling is structurally unreachable.
Last updated: 14 Jun 2026
Reviewed by Mark Henderson, Senior Slots Analyst
Demo embed · played in fun-money mode. No real-money play here.