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AU.EDITION
SpecValue
RTP95.01% default — already under the genre’s 96 standard — and the studio lets operators dial down to a 94% floor; no public source has mapped which casinos run reduced builds on this weeks-old title
VolatilityMedium; σ est. 4-6 per A$1 (spec-derived, no PAR sheet, no sample)
Max win3,898x stake
The engineThe Golden Pyramid Wild stamps a random 2x/3x/4x/5x onto any line win it joins — and multiple Wilds on ONE line MULTIPLY each other (5x × 4x = 20x, not 9x), the entire engine behind the cap; 3/4/5 scatters open the Tomb Pick-Up (12/16/20 pre-set boxes, 3/4/5 picks) revealing cash plus a summed free-spins count; inside the Free Spins, Wilds turn STICKY with their multipliers — but the feature caps at FIFTEEN spins and CANNOT retrigger
BuysBUY BONUS 30x / BUY SUPER BONUS 100x — buy-mode RTP unpublished, and the super’s ceiling is only ~39x its own cost
BetA$0.50-A$50 a spin (operator-set)

The winning line

Giza’s Portals starts with one of the ugliest numbers in the genre: 95.01% by default, with a 94% operator floor. That is a 4.99-6% edge, enough to make session length the enemy. Confirm the build, remember that Wild multipliers multiply (5x × 4x = 20x on one line), treat the 15-spin feature with no retrigger as one shot, bank any sticky-Wild run beyond 100x, then leave before the steepest edge in the genre keeps compounding.

Step 1 — Confirm the return; the review number is a default, not a promise

This gap is real, not academic. A 4.99% edge versus the 3.5% on a neighbouring 96.5% pokie means roughly A$50 kept from a thousand A$1 spins instead of A$35. That is half again the bite for the same theme. The 94% floor goes harder still, carrying a 6% edge you would never recognise from the reels alone.

Action: Open the info panel and confirm the stated RTP, then set the session size: 40-60x stake at 95.01% (A$20-30 at A$0.50), or 30x when the figure is hidden or reduced.

Watch for: Any operator note that voids deposit-bonus play when a buy is used. It matters at Step 4.

Decision branches:

  • If 95.01% confirmed → 40-60x session, A$0.50-1 bets, played for one feature rather than a grind.
  • If ~94% or hidden → a better casino, or a 30x session with the steeper bleed accepted knowingly , a 6% edge eats a thin wallet inside an hour.

Step 2 — Two Wilds on one line multiply; that is the whole engine

The Golden Pyramid stamps 2x-5x onto any line it completes. Here is the misread that costs people: two Wilds on the same payline compound, so a 5x beside a 4x produces 20x on that line. Single-Wild spins provide the regular drip. Multi-Wild lines hold every meaningful base-game result, including the path to 3,898x.

Action: Keep the stake flat in the base game. Raising it cannot improve the chance of two Wilds landing on the same line. It only makes every spin dearer on a below-average return.

Watch for: Two or more Pyramids landing on the same active payline, rather than the much more common spread of one small stamp per line.

Decision branches:

  • If a multi-Wild line compounds past the exit target in one spin → the event; bank it and close.
  • If lone Wilds keep dripping in tiny stamps for 40+ spins, well, that is the usual story on a medium line slot. Keep the stake flat and let the scatter count play out.

Step 3 — The feature is one shot: fifteen spins, sticky Wilds, no retrigger

Three or more scatters open the Tomb Pick Up. The boxes are already set, so there is no skill in the picks, only the reveal of cash plus a variable number of spins. That value then locks into the round that follows, where Wilds and their multipliers stay sticky for the whole run. The ceiling is fixed, honestly: fifteen spins at most, and there is no retrigger.

Action: Treat the bonus as one finite event. What matters is how many sticky multiplier Wilds it banks, not how many spins it lasts. Changing the stake before you enter cannot change a spin count that was already set.

Watch for: Sticky Wilds locking in early. Two multiplier Wilds held from spin three can keep compounding across the dozen spins still to come. A dry round, of course, just chews through all fifteen spins.

Decision branches:

  • If two or more stickies lock in early and the run gets past 100x stake, sure, the feature has done its job. There is no retrigger coming, so take it.
  • If the spins run out with one sticky or none at all, honestly, there is no rescue mechanic. Bank the pick up cash, reset to base, and expect nothing to “come back”.

Step 4 — Neither buy beats the edge; the super is a 39x-ceiling trap

Both buttons guarantee the feature. Nothing else. The buy mode return is unpublished, while the base sits at 95.01%, so either purchase simply skips the grind and drops you into the same negative edge round. The super’s honesty check is pretty blunt: a 100x cost against a 3,898x game ceiling leaves a maximum of ~39 times the outlay. It is a lump sum variance punt dressed up as a shortcut.

Action: If you are buying, the disciplined play is the 30x standard, and only when you can afford three back to back buys. The super is for deliberately ring fenced high variance money. Otherwise, leave it alone.

Watch for: The deposit bonus voiding clause. Most AU facing books kill bonus play the moment a buy gets used.

Decision branches:

  • If the wallet cannot cover three 30x presses, well, skip the buys. One cold press on a thin roll can end the night in a single round.
  • If the super tempts after a dry base stretch → that is a tilt buy; 100x does not undo the cold run, it deepens it.
  • If a bought round lands dry → the missing retrigger applies to bought rounds too; no corrective press.

The maths that backs the playbook

Return outweighs every other figure on this machine. At 95.01%, the cost per spin is half again the genre standard. At the 94% floor, it nearly doubles. That is why these session rules are shorter and the bankroll floors lower than they are on better-priced titles: 40-60x comfortably covers a σ 4-6 medium engine, because variance is not the constraint here. Edge-exposure time is. The Wild maths packs the upside into a thin, steep tail, with same-line Wilds multiplying so that two 5x stamps become 25x on the line before symbol pay. The sticky-Wild feature carries that same arithmetic into a fifteen-spin window, while the hard cap and no-retrigger rule put a firm boundary around how much compounding one session can pull out. The buy menu is poorly priced by design: an unpublished buy RTP attached to a sub-95 base, plus a super capped at 39x its own cost, leaves only the 30x standard standing up to scrutiny, and even then merely as a grind-skip for funded wallets.

What breaks the playbook

  1. Trusting the review figure. 95.01% is the default; the floor is 94, the reels look identical, and only the panel knows.
  2. Adding Wild multipliers in your head. They multiply , misjudging 20x as 9x misprices every multi-Wild line and the whole ceiling.
  3. Waiting for a retrigger. The feature is capped at fifteen and cannot extend; value banked early is the entire round.
  4. Buying the super to “make back” a cold stretch. A 100x press at a 39x-ceiling ratio is the most expensive tilt in the genre.
  5. Long sessions on principle. Every extra spin feeds a 5-6% edge; on this title, brevity is strategy.

The cut-off

Return gate: a hidden or reduced figure cuts the session to 30x stake or sends it to a better-priced casino.

Feature bank: once a sticky-Wild run clears 100x stake, close the tab. There is no retrigger to support staying.

Buy floor: if three 30x presses are not affordable, the buy menu is dead. One cold press is the full allowance either way.

Edge clock: the 40-60x session budget IS the session. Once it is gone, the 4.99% has done its work and the day is over.


Strategy by Dave Holloway , Floor Veteran. Last updated: 16 Jul 2026. 18+. Gamble responsibly. Gambling Help Online , 1800 858 858 | Lifeline 13 11 14.

Specs

SpecValue
ProviderTom Horn Gaming
Released2026-05-19
MechanicGolden Pyramid multiplier wilds (×2–×5), sticky multiplier wilds in Free Spins, Tomb Pick-Up scatter pick-bonus, two-tier Bonus Buy
Reels5
Grid5×4
Paylines25 fixed
RTP95.01%
Max win3,898× stake
VolatilityMedium
Hit frequencyNot published
Bet rangeA$0.50–A$50 per spin (operator-set)
Bonus buyYes, two tiers (Buy Bonus 30× stake, Super Buy Bonus 100× stake)
ThemeAncient Egypt, pyramids and tomb portals

Giza’s Portals is a Tom Horn Gaming release that landed on 19 May 2026, so it was genuinely new at the time of writing. Mind you, that explains a couple of the gaps flagged below. It is a straight up 5×4 Egyptian pokie with 25 lines. No cascades. No ways pays. The whole thing hangs on one idea: a Golden Pyramid wild carrying a random multiplier of ×2 to ×5. Get more than one on the same line and it can turn nasty fast. Every figure in the table above comes from Tom Horn’s Game Specifications table, the live producer demo or a cross confirming aggregator listing. Anything we could not source is marked unverified. We have not plugged the holes with guesses.

Two numbers need a flag straight away. Honestly, they tell you how to approach this pokie before you even load a spin.

First, the RTP. Giza’s Portals returns 95.01%, and that should affect how you size the session because it sits below the roughly 96% offered by a typical modern pokie. Tom Horn’s own spec table shows 95.01%. SlotCatalog and clashofslots back it up, as do iGamingToday and bf1.io, so the figure is not up for debate. In practical terms, the house edge is 4.99%, around one and a half times the edge on a 96.5% game. You may not feel that from one spin to the next. Over a long session, though, it adds up, and your bankroll gets chewed faster than it would on a 96 plus pokie at the same stakes. We are not dressing that up. It is the most useful fact on this page.

The second number is the ceiling, and the story is cleaner here. The top win is 3,898× your stake. Unlike plenty of new releases where the aggregator crawls spit out different answers, this one is solid. Tom Horn prints “Max Exposure x3,898” on the producer page. SlotCatalog and clashofslots quote the same 3,898×, with iGamingToday and bf1.io doing likewise. That gives you five sources in agreement and no conflicting number doing the rounds. Take 3,898× as the firm ceiling and size the bankroll around it. It is a moderate top end by current standards, not some five figure multiplier beast. To be fair, that suits a medium volatility line slot. The route there is stacking multiplier wilds on one line, which we cover below.

Symbols & Paytable

Tom Horn has not published a detailed multiplier table for each symbol in this title. Well, that means the right hand column has to stay qualitative because the payout figures are not sourced. The symbol roster itself is confirmed through the producer Features copy and the live demo board.

SymbolRole
Golden PyramidWild; substitutes for all symbols except the Scatter; carries a random ×2 / ×3 / ×4 / ×5 multiplier applied to any line win it joins
Golden Pharaoh / Tutankhamun maskTop high-value symbol (Egyptian-deity tier)
AnubisHigh-value symbol (jackal-headed god)
Cleopatra / queen figureHigh-value symbol
Scarab / relicHigh-value symbol
Scatter (Bonus tile)Triggers the Tomb Pick-Up Bonus on 3, 4 or 5; does not pay line wins (pick-bonus trigger only)
A / K / Q / JLow-pay card-rank symbols

A few things need clearing up in that table. The Golden Pyramid runs the show. It is the wild and substitutes for every symbol except the scatter. Whenever it joins a winning line, it slaps a random ×2, ×3, ×4 or ×5 onto that line win. That mechanic does most of the work on the road to the 3,898× ceiling. It is also easy to read wrong, so we break it down below. The scatter appears as a “Bonus” tile on the live board and pays no standard line win. Its only purpose is triggering the Tomb Pick Up Bonus when 3, 4 or 5 land. The Egyptian deity symbols sit above the card ranks. You have the Pharaoh mask and Anubis, plus the queen figure and scarab, while A, K, Q, J make up the lower end. The exact multiplier for a five of a kind is not listed on any public page. No PAR sheet or paytable has surfaced for this release either. So we left the figures out. The structure is confirmed, but the exact symbol payouts are still unsourced. Any site publishing them should be treated as unverified.

Game rules

Base game

Wins are checked from left to right across 25 fixed lines on a 5×4 grid. There is no tumble or cascade. You will not find an expanding symbol trick either. Each spin gets one evaluation, which leaves the multiplier wild as the only proper variance lever in the base game.

  • 5×4 grid with 25 fixed paylines. Wins are evaluated from left to right.
  • Each spin resolves once. No cascade. No re drop mechanic follows a paid spin.
  • There is no published gamble feature or double up option. The producer copy lists neither, so honestly, do not assume one exists.
  • The Golden Pyramid wild powers the base game. Of course, it gets a full section below.

Golden Pyramid multiplier wild

This mechanic defines the slot, so take a slower look at it. The stacking rule is where punters tend to get it wrong. When a Golden Pyramid wild lands as part of a winning line, it carries a random multiplier of ×2, ×3, ×4 or ×5. That multiplier applies to the win on that line. The real catch is what happens when several wilds land on the same line. That, sure, is why the 3,898× ceiling exists in the first place.

  • A Golden Pyramid wild joining a winning line stamps a random ×2 / ×3 / ×4 / ×5 onto that line’s payout.
  • When two or more wilds land on the same winning line, their multipliers multiply by each other instead of adding together. A ×5 and a ×4 on one line is ×20 on that line, not ×9.
  • The multiply-together rule is the whole engine behind the top-end win. The 3,898× ceiling is a stacked-multiplier-wild-on-one-line story, rather than a single big symbol hit.
  • Because the wilds also pay in the base game, a meaningful share of this pokie’s return is recoverable without ever reaching the bonus, which matters for how you read the maths overall.

That multiplication detail is the single most-missed rule on slots built this way. A player who reads two ×5 wilds as a ×10 line is under-rating the spins that actually carry the slot, because two ×5 wilds is ×25. It also tells you where the danger and the value both live: in how many wilds you can get onto one line at once, rather than in the high-pay symbols themselves.

Tomb Pick-Up Bonus

The scatter feature here is a pick game rather than a straight free-spins drop, and it has two jobs: it hands out instant cash and it sets your free-spins count for the round that follows. The trigger and the structure are confirmed off the live demo intro.

  • Triggered by 3, 4 or 5 scatter symbols.
  • Opens 12, 16 or 20 sarcophagus boxes respectively, with 3, 4 or 5 player picks respectively.
  • Boxes reveal instant cash prizes and/or free spins, which are summed into a cash-win total and a free-spins count.
  • The free-spins award is variable. It is summed from what your sarcophagi reveal, not fixed to the scatter count, so there is no clean “3 scatters equals X spins” table to quote.

The thing to understand about this feature is that the number of scatters does not directly buy you a set number of spins. More scatters means more boxes and more picks, which raises the expected free-spins haul, but the actual count depends on what you uncover. That is why we have not printed a fixed spins-per-scatter table: it would be inventing precision the game does not give you.

Free Spins

The free-spins round is where the multiplier wild compounds, because the wilds turn sticky for the whole feature. This is the slot’s headline value, and it is capped, which changes how you read a bonus in progress.

  • The Tomb Pick-Up Bonus sets the free-spins count, with up to 15 spins on offer.
  • Wild symbols are sticky during the round. Once they land, they stay locked on the reels for the rest of the feature.
  • Each sticky wild carries a random ×2 / ×3 / ×4 / ×5 multiplier and applies it to line wins. When more than one lands on the same line, honestly, the multipliers are multiplied together.
  • The Free Spins cannot retrigger. The producer copy says so plainly, meaning the round cannot grow beyond the count banked from the pick game.

That non-retriggerable cap matters. Plenty of modern slots let the free-spins round re-arm itself over and over, and sure, that uncertainty is part of the appeal. Not here. You will never get more than 15 spins. The value of the bonus comes down to how many sticky multiplier wilds build up across them. Bank two or three sticky wilds early and the round looks very different from one that stays dry. With no retrigger in play, you can judge the feature ceiling once you know the spin count. Then it comes down to what sticks.

Bonus buy

This pokie has two buy tiers, both confirmed through the producer Features copy and the live demo UI. Choosing between them is the main buy-feature call.

  • Buy Bonus costs 30× the current bet.
  • Super Buy Bonus costs 100× the current bet.
  • Each tier guarantees the relevant bonus on the next round. Mind you, the producer copy does not spell out exactly which bonus or feature tier each buy delivers, so the precise entry remains unverified.
  • The buy-mode RTP is not published, so honestly, we are not quoting a buy-EV figure.
  • Buy features are disabled in the UK under Gambling Commission rules and can be switched off by operators elsewhere. At AU-facing offshore casinos, the buy is generally available. Plenty of those casinos will void deposit-bonus play if you use it, though, so check the terms before buying.

This comes back to the RTP. On a 95.01% base game, neither buy is a value play against the house. Both carry the same below-average return as the rest of the slot. The Super Buy, in particular, asks you to spend 100× chasing a feature with an absolute ceiling of 3,898×. That is only about 39 times the cost of the super buy itself. It is a high-variance punt, not a path to better return. If you are buying at all on a sub-96 game, the cheaper 30× tier keeps the spend lower and trims the variance. The 100× super buy is best treated as paying extra for a faster ride. A swingier one too, of course, not better value.

Max-win cap

The top win on this pokie is 3,898× your stake, and the path to it is narrow and specific.

  • Maximum win: 3,898× stake.
  • The route to the cap runs through stacking Golden Pyramid wilds on a single line, where their multipliers multiply together, most realistically inside the sticky-wild Free Spins.
  • Whether the round terminates on hitting the cap or simply stops accruing is not published, so treat the cap behaviour as unverified.
  • The 3,898× figure is firm: producer plus four independent aggregators agree, with no conflicting number in circulation for this title.

Screenshots

The three shots below are pulled from the demo, also embedded on this page, so you can run the reels and both features yourself in fun mode. They show the base game, the Tomb Pick-Up Bonus and the free-spins round in turn. The on-screen text sits in the demo platform’s own fun-mode currency rather than AUD, and that currency may differ from what your operator serves, so read these for the mechanics rather than the money. In real play your casino serves AUD.

Giza's Portals base game showing the 5 by 4 reel grid with Egyptian deity and card-rank symbols and a Golden Pyramid wild carrying a multiplier, set in a desert landscape
The 5×4 base grid with the Egyptian deity and card-rank symbols, a Golden Pyramid wild sitting on the reels with its multiplier, and the Buy Feature button on the right.
Giza's Portals Tomb Pick-Up Bonus pick screen, a grid of sarcophagus boxes being opened to reveal cash and free-spin awards, with the cash-win and free-spins counters at the top
The Tomb Pick-Up Bonus in play: the sarcophagus boxes are opened one pick at a time, revealing cash values and free-spin awards (the counters at the top track the running totals).
Giza's Portals free spins round on the darker night reels, with Golden Pyramid multiplier wild symbols landed on the grid and the cash-win and free-spins counters running
The free-spins round on the night-time reels, with the Golden Pyramid multiplier wilds landing across the grid and the free-spins counter ticking down.

RTP versions

Only one RTP tier is currently sourced for this title, but Tom Horn is a studio that lets operators tune the figure on some of its games, so the AU offshore setup is worth a section of its own here, and it matters more than usual because 95.01% is already below average.

TierStatusAU-facing casinos
95.01%Default (only tier observed)Not named in any source

This part matters. The 95.01% you see quoted everywhere is the only tier that turned up on the producer spec table and across every aggregator, and no reduced 94.x or 92.x floor surfaced in the wild for this specific game. That is the sourced position. But Tom Horn does ship operator-tunable RTP on some of its titles, with a provider floor as low as 94% and configurable builds on games such as Fluxberry, which means an AU-facing offshore casino could in principle be running a reduced version of Giza’s Portals even though none turned up. There is nothing on the reels to tell you which build you are spinning. The only place the truth is written down is the casino’s in-game info panel, so open it and confirm the 95.01% figure before you commit a bankroll. On a game that is already sub-average, the difference between 95.01% and a 94% floor is the difference between a weak return and a weaker one, so mark the per-casino floors as unverified and check every time.

Provider context

Tom Horn Gaming is a Malta-headquartered RNG studio with offices across Malta, Slovakia and the Czech Republic, and for an Australian punter the legal context is the same as it is for every offshore RNG studio.

  • Tom Horn holds UKGC, ONJN Romania and MGA licences, but it is not licensed under the Australian Interactive Gambling Act 2001, because no offshore RNG slot studio is. AU players reach its titles only through offshore-licensed casinos, typically MGA or Curacao.
  • Accessing an offshore casino is not itself a criminal offence for the player under the IGA 2001. What the Act bars is operating or advertising real-money online slots to Australians locally.
  • Tom Horn distributes through aggregator feeds common at AU-facing crypto casinos, but no specific operator was confirmed running this exact title at the time of writing, given it is roughly six weeks old. Mark the named-casino availability as unverified.

Game series

Giza’s Portals sits inside a cluster of Egyptian pokies an AU punter is likely to weigh it against, both inside Tom Horn’s own catalogue and across the wider market. The closest same-studio sibling is Book of Ba, and the recognisable cross-market benchmarks already have pages here too.

TitleProviderVolatilityMax winBonus buyKey difference
Book of BaTom Horn GamingHighUnverifiedNoSame-studio Egyptian theme with the Shatter Mode cascade engine and an expanding symbol but no wild. Higher variance and a bigger ceiling, the same-brand “go bigger” option
Sun of Egypt 33 Oaks GamingHighHigherVariesA higher-variance Egyptian hold-and-win with jackpots, for players who want a swingier ride than Giza’s medium pace
Book of DeadPlay’n GOHigh5,000×NoThe benchmark Egyptian “Book” pokie AU players know. Higher volatility and a bigger ceiling, with organic-trigger discipline that is harder to hold
Eye of HorusReel Time / BlueprintMedium~5,000×NoA medium-volatility Egyptian with expanding wilds. The closest same-variance-band slot with a bigger top end

The comparisons are straightforward. If you want the same Egyptian pace with a higher top end while staying in the same variance band, Eye of Horus is the closest upgrade. If you want a bigger ceiling and do not mind more swing, Book of Dead is the famous benchmark at 5,000×. And Book of Ba is the higher-variance, same-studio sibling that swaps the multiplier wild for a Shatter Mode cascade and an expanding symbol.

Mechanic breakdown

One payout engine drives this whole pokie, and understanding where its return actually lives is the difference between playing it well and feeding it.

The engine is the Golden Pyramid wild, and the key word is multiply. In the base game, a single wild on a line is a modest boost: a ×2 to ×5 stamp on whatever that line was already paying. The maths only gets interesting when two or more wilds share a line, because then the multipliers compound by multiplication, not addition. Two ×5 wilds is a ×25 line, a ×5 and a ×4 is ×20, and these multi-wild lines build toward the 3,898× cap more than the high-pay symbols on their own. The single most useful thing to internalise is that the value is concentrated in the rare spins where the wilds stack, which is exactly the kind of distribution a medium-volatility label describes.

The Free Spins are where that engine compounds, because the wilds turn sticky and stay on the reels for the whole round. A wild that lands and locks early keeps applying its multiplier on every subsequent spin of the feature, and a second sticky wild sharing a line with it multiplies against it. That is the realistic path to the top end. But the round is capped at 15 spins and cannot retrigger, so the upside is finite by design. You are not waiting for a snowball that can run forever. You are banking sticky multipliers across a fixed, short window, and the value of any bonus is set by how many of them you lock and how often they end up on the same line.

That structure has a clean practical read. Because a fair chunk of the return lives in the base-game wilds rather than being locked behind the bonus, this is more active in the base game than slots where most value waits behind the feature. But the 95.01% RTP means every base spin still leaks more than it would on a 96-plus pokie, so the real bankroll variable is session length, rather than feature-chasing. The longer you sit on a sub-average game, the more the edge takes, and that is the lever you actually control.

Volatility distribution

No measured volatility figure is available for this title yet. It is roughly six weeks old, with no PAR-sheet leak and no community-tracked sample, so what follows is derived from the spec rather than measured off real play.

  • Tom Horn labels the slot Medium, and every aggregator agrees, describing “average dispersion,” so the volatility band is settled the way the RTP debate sometimes is on other titles.
  • The 3,898× cap is moderate, and the Free Spins are limited to 15 non-retriggerable spins, so the depth of the dry stretches is capped below high-volatility cascade or Megaways slots. Losses tend to accrue steadily rather than in violent swings.
  • As a spec-derived class estimate, the standard deviation per A$1 staked sits in the medium band, well below the high-volatility extremes, which means a moderate bankroll buffer absorbs the variance.
  • The honest translation: the variance is manageable, but the 95.01% RTP is the real drain. The thing that will quietly cost you on this pokie is less a brutal swing than the steady leak of a below-average return over a long session. These are spec-derived expectations, not tracked numbers, because no large-sample data exists for this release yet.

Demo notes

The live demo embedded on this page comes straight from Tom Horn’s own RGS demo gateway, and there are a couple of things to know about how it behaves.

  • The demo comes through Tom Horn’s producer owned RGS gateway in fun play mode. Honestly, it is affiliate free, with only the single technical game id parameter in the URL. It also embeds cleanly because there are no frame blocking headers.
  • The session is created fresh every time the page loads, so there is no stale token problem. Sure, reloading the page just kicks off a brand new demo session.
  • The on screen balance uses the demo platform’s default fun mode currency instead of AUD. The currency parameter does not change it because the platform locks the display currency. Read the demo for the mechanics, not the money. In real play your operator serves AUD.
  • The demo runs the 95.01% default config. That gives you a useful sanity check on the mechanics, mind you it does not confirm which tier a real money casino has integrated. Check that in the casino’s own info panel.

FAQ

Q: What is the max win on Giza’s Portals?
A: 3,898× your stake. You get there by stacking Golden Pyramid multiplier wilds on a single line until their multipliers multiply together, most realistically during the sticky wild Free Spins.

Q: Why does the 95.01% RTP matter?
A: It sits below the roughly 96% market norm, so the house edge is 4.99%. That is around one and a half times the edge on a 96.5% pokie, so your bankroll drains faster over a long session.

Q: How do the multiplier wilds work?
A: Every Golden Pyramid wild carries a random ×2 to ×5 multiplier. When two or more land on the same line, the multipliers multiply together. So a ×5 with a ×4 becomes ×20, not ×9.

Q: How many free spins does it award?
A: Up to 15. The number comes from what your Tomb Pick Up boxes reveal, rather than a fixed table. The round cannot be retriggered, so 15 is the hard ceiling.

Q: Should I use the Bonus Buy?
A: Buy Bonus costs 30× and Super Buy 100×. Well, on a 95.01% game neither improves the house edge. The 100× Super Buy is chasing a 3,898× ceiling, only about 39× its cost, so it is a high variance spend rather than value.

Q: Is it available to Australian players?
A: Only through offshore AU facing casinos. Tom Horn is Malta based and is not licensed under the Interactive Gambling Act 2001 to serve Australia directly. RTP is operator tunable, of course, so check the 95.01% figure in the in game info panel first.


Last updated: 28 Jun 2026
Reviewed by Mark Henderson, Senior Slots Analyst

Demo embed · played in fun-money mode. No real-money play here.